Beta 2.2 RC1: SoftImage XSI plugin testing thread

Autodesk Softimage XSI (Developed by Face)
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Amplitude
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my bad :oops:
works like a champ, thanks face!
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
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face
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Amplitude wrote:my bad :oops:
works like a champ, thanks face!
No problem, trial and error ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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r10k
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Thanks for all of your work on this, face :)

I am still curious about the materials in that old scene of mine, however. I still don't see the materials transferring over as they should. I still see the first of the arcs receiving the 'light1' material for no apparent reason. Any further thoughts on the issue?
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face
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r10k wrote:Thanks for all of your work on this, face :)

I am still curious about the materials in that old scene of mine, however. I still don't see the materials transferring over as they should. I still see the first of the arcs receiving the 'light1' material for no apparent reason. Any further thoughts on the issue?
Yes my own obj-exporter, when it´s done ;)

http://www.refractivesoftware.com/forum ... =29&t=1798


face
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adrencg
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Thanks Face for doing all this work to get an easier transition with xsi. I don't want to spoil the party for everyone, but you should think about charging for your work. This plugin could be a serious product for those of us that want to use xsi/octane at a pro level on actual jobs. Maybe even a paypal donation just to help keep you going.

As far as SubD's go, I believe an option for render level would be better. I can't think of any time I'd want to render from Octane with OpenGL preview level. Inetegrating some kind of camera dof picker in xsi would be great also.
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radiance
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adrencg wrote:Thanks Face for doing all this work to get an easier transition with xsi. I don't want to spoil the party for everyone, but you should think about charging for your work. This plugin could be a serious product for those of us that want to use xsi/octane at a pro level on actual jobs. Maybe even a paypal donation just to help keep you going.

As far as SubD's go, I believe an option for render level would be better. I can't think of any time I'd want to render from Octane with OpenGL preview level. Inetegrating some kind of camera dof picker in xsi would be great also.
afaik, we do pay the exporter devs. just so you know, it would'nt be fair for us to have them do all this work for free.

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adrencg
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I didn't really think they were doing it for you guys. I was under the impression Face was just a guy that wanted to help the XSI'ers. Thanks for the info.
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radiance
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adrencg wrote:I didn't really think they were doing it for you guys. I was under the impression Face was just a guy that wanted to help the XSI'ers. Thanks for the info.
but if you want to make additional donations to him, i won't stop you ;)

Radiance
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Amplitude
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adrencg wrote: Inetegrating some kind of camera dof picker in xsi would be great also.
Have you taken a look at this:
http://www.refractivesoftware.com/forum ... =29&t=1806?

;)
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
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face
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adrencg wrote:I didn't really think they were doing it for you guys. I was under the impression Face was just a guy that wanted to help the XSI'ers. Thanks for the info.
It´s only a hobby for me to write some plugins ;)
And it´s nice that refractive give us a mark of recognition for the work.

And for you, adrencg, look at this ;)
http://www.refractivesoftware.com/forum ... =29&t=1798

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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