It would be possible, but if you want to "add" RTs inside Blender, then this immediately requires a separate GUI panel/tab and a mechanism to specify cameras/resolutions/environments... for each RT, plus Lua scripts to move all this data into Octane.kavorka wrote:Or maybe even something like the material editor where to add a render target.
But I'll look into the possibility to have names added to a dropdown. Maybe even a button that would read the existing project .ocs and import the names of RT nodes defined there, as a convenience.