The plugin sends to Octane the object mesh and Octane subdivide it at render time. In Layout you should have the not subdivided mesh, because if you subdivide the mesh in Layout and in Octane you are going to get a double subdivision. You can set the display and render subdivision levels to 0 in the object properties to be sure that you are sending to octane the base mesh without subdivisions.BorisGoreta wrote:Can we use this subdivision surfaces for ZBrush detailed objects ? Is it possible to displace subdivision surfaces after the low poly objecr gets subdivided ? ( without using displacement mapping feature)
-Juanjo