Oc2.x - Render pass: option to render BW mask?
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- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
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Last edited by linvanchene on Fri Sep 05, 2014 3:21 am, edited 2 times in total.
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Hi,
Render passes will be shipped in 2.x not 2.0. That being said, we can add a BW mask it's not too much work.
cheers,
Thomas
Render passes will be shipped in 2.x not 2.0. That being said, we can add a BW mask it's not too much work.
cheers,
Thomas
+1 ! I was wondering about the same thing few days ago !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
To be fair, on the current version, it takes 5 seconds to export a png with alpha, and create a b/w mask in Photoshop...
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 3:21 am, edited 8 times in total.