OctaneRender® for 3ds max® v1.50a

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
User avatar
mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Great release! everything seems to work fine! the only disappointment is - no speed improvements... as promised btw
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote: It's not working here at all.
Suv
Just tested. It works with non proxy objects.
What was your order of actions?
vfxman83
Licensed Customer
Posts: 52
Joined: Sat Mar 22, 2014 6:07 pm

Thank you it's great but I just wondering the amazing features of the version 2.0 when will be out ?
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

boris wrote:ok me again. sorry I got some spare time right now - that's why.
visibility.jpg
PMC kernel.
the red boxes are not completely on z axis zero like the plane (otherwise it looks even more strange).
that I cannot get rid of the reflection I KNOW.
but what about the shadow in the non-shadow?
Visible to camera off hides object only from primary rays, it still is visible for secondary rays (like GI).
User avatar
suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Karba wrote:
suvakas wrote: It's not working here at all.
Suv
Just tested. It works with non proxy objects.
What was your order of actions?
I tried it again and again it didn't work.
I then deleted the model to start over and to write down the exact steps...and now it started working. It works with proxies too. I can't get it to fail anymore. There is something fishy going on, but I'm unable to reproduce it atm. Very strange.

Suv
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

kevinshane wrote:
Could you please give a xref scene where you are experiencing the troubles?
[email protected]

thank you
Already sent! Please check!
Thank you, now I see the problem. I will try to fix. Not sure it is easy to fix.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Olitech wrote:Do you need to have Octane Standalone 1.5 installed to use this Max plugin?

best,
O
No, you don't.
But you need standalone license to activate 3dsmax plugin.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

MistAjuliax wrote:Hi Karba,
Did you plan to make an 1.50 update of the manual ?
Could you please point missing part in 1.20manual expect object properties?
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

Hi guys,according to that corona proxy thing,please don't PM me,cuz It's Really Simple JOB!! I can't reply to you one by one :( :( so I post in here in case someone really interested in this !!Here I test in some real project using corona point cloud display option!! The converting job is really really simple,try following this:
1.Import a high poly object(such as tree) and then apply octane material to that high poly object
2.create corona proxy in object create panel
3.pick scene object(which will be that high poly object),and then pop up a window to save the .cmesh file!Go ahead give it a name and hit save to your hard drive(everywhere :lol: )
4.after u done this,you should see a proxy object with 0 face and the original high poly object(u can delete it now)
5.u can use some scatter script(such as adv painter) to populate the whole "set dress" progress,after u finish them,Ctrl+A select them all and check on "Octane movable proxy"
6.Done :) :)
Here are some screenshots of a real project! before I convert them into corona proxy,it's really impossible to rotate the viewport(much lag) with almost 2 Billions tris,look at this screenshot:
001.jpg
and then I convert those trees into corona proxy,the viewport become smooth and I can rotate in almost real time:
002.jpg
003.jpg
04.jpg
05.jpg
06.jpg
07.jpg

The great thing for this corona proxy things, is u can now save a really small size max file!!also u can never worry about the autosave in 3ds max(for a 2 Billions faces scene,it's really painful when waiting a long "autosave" time,and sometimes it may crash :cry: )!! but now everything changed :twisted: :twisted: :twisted:
08.jpg

The END :mrgreen: :mrgreen:
oh btw , little tips for this corona proxy things
1.Try using corona "box bounding" display when u working in a super large scene(cuz point cloud still get some lags )or try to reduce the point cloud % to something like 0.01%
2.for a old vray scene with many vray proxy meshes,you can go to corona forum and find the coronaConvertProxies.ms script, this little tiny script will convert all vrmesh to cmesh in a single click!! and then use octane convert materials!! so basically it's a "two click" job and u can render in octane now(the cmesh maintain exactly the same position of vrmesh's) Without this script,you have to convert them hand by hand into mesh :twisted: :twisted: already tested and it worked very well :twisted: :twisted: (such as old evermotion file)
3.if you want to edit the cmesh,well that's impossible :| :| but u can change the corona proxy display to "full mesh" and then convert them to editable mesh,guess what??u can get the original high poly object back in 3ds max :mrgreen: :mrgreen:
4.With corona proxy + adv painter script, u can now say byebye to Forest Pro plugins :mrgreen: :mrgreen:


Enjoy~~

Now it's the end :twisted: :twisted:
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

Enjoy~~

Now it's the end :twisted: :twisted:
:? :? btw please don't comment those "low poly surrounding buildings" or "no cars" on the road thing :twisted: :twisted: it's not a complete project and I know that :lol: :lol: I will make sure killing those low polys :P :P
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
Post Reply

Return to “Autodesk 3Ds Max”