OctaneRender® for 3ds max® v1.50a
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
Great release! everything seems to work fine! the only disappointment is - no speed improvements... as promised btw
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Visible to camera off hides object only from primary rays, it still is visible for secondary rays (like GI).boris wrote:ok me again. sorry I got some spare time right now - that's why.PMC kernel.
the red boxes are not completely on z axis zero like the plane (otherwise it looks even more strange).
that I cannot get rid of the reflection I KNOW.
but what about the shadow in the non-shadow?
I tried it again and again it didn't work.Karba wrote:Just tested. It works with non proxy objects.suvakas wrote: It's not working here at all.
Suv
What was your order of actions?
I then deleted the model to start over and to write down the exact steps...and now it started working. It works with proxies too. I can't get it to fail anymore. There is something fishy going on, but I'm unable to reproduce it atm. Very strange.
Suv
Thank you, now I see the problem. I will try to fix. Not sure it is easy to fix.kevinshane wrote:Already sent! Please check!Could you please give a xref scene where you are experiencing the troubles?
[email protected]
thank you
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
Hi guys,according to that corona proxy thing,please don't PM me,cuz It's Really Simple JOB!! I can't reply to you one by one
so I post in here in case someone really interested in this !!Here I test in some real project using corona point cloud display option!! The converting job is really really simple,try following this:
The great thing for this corona proxy things, is u can now save a really small size max file!!also u can never worry about the autosave in 3ds max(for a 2 Billions faces scene,it's really painful when waiting a long "autosave" time,and sometimes it may crash
)!! but now everything changed
The END
Enjoy~~
Now it's the end



Here are some screenshots of a real project! before I convert them into corona proxy,it's really impossible to rotate the viewport(much lag) with almost 2 Billions tris,look at this screenshot: and then I convert those trees into corona proxy,the viewport become smooth and I can rotate in almost real time:1.Import a high poly object(such as tree) and then apply octane material to that high poly object
2.create corona proxy in object create panel
3.pick scene object(which will be that high poly object),and then pop up a window to save the .cmesh file!Go ahead give it a name and hit save to your hard drive(everywhere)
4.after u done this,you should see a proxy object with 0 face and the original high poly object(u can delete it now)
5.u can use some scatter script(such as adv painter) to populate the whole "set dress" progress,after u finish them,Ctrl+A select them all and check on "Octane movable proxy"
6.Done![]()
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The great thing for this corona proxy things, is u can now save a really small size max file!!also u can never worry about the autosave in 3ds max(for a 2 Billions faces scene,it's really painful when waiting a long "autosave" time,and sometimes it may crash




The END


oh btw , little tips for this corona proxy things
1.Try using corona "box bounding" display when u working in a super large scene(cuz point cloud still get some lags )or try to reduce the point cloud % to something like 0.01%
2.for a old vray scene with many vray proxy meshes,you can go to corona forum and find the coronaConvertProxies.ms script, this little tiny script will convert all vrmesh to cmesh in a single click!! and then use octane convert materials!! so basically it's a "two click" job and u can render in octane now(the cmesh maintain exactly the same position of vrmesh's) Without this script,you have to convert them hand by hand into mesh![]()
already tested and it worked very well
![]()
(such as old evermotion file)
3.if you want to edit the cmesh,well that's impossible![]()
but u can change the corona proxy display to "full mesh" and then convert them to editable mesh,guess what??u can get the original high poly object back in 3ds max
![]()
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4.With corona proxy + adv painter script, u can now say byebye to Forest Pro plugins![]()
![]()
Enjoy~~
Now it's the end


- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
Enjoy~~
Now it's the end![]()
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