Hi there,
in this scene is a Object with glass-material and some Lights around...
The reflections on the Glass-Object looks strange and "stairish"...
whats wrong..?
Thank You!
strange reflections...?!
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
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Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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hi, maybe is related to the normal direction or intersections of different geometry
you can try to switch to the info kernel for some check or prepare a simple scene to share with us
ciao beppe

you can try to switch to the info kernel for some check or prepare a simple scene to share with us

ciao beppe
Hi,
attached is the simple scene with the glass-object and the lights…
attached is the simple scene with the glass-object and the lights…
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
hi, in octane you need to add thickness to your glass, otherwise the geometry reacts as big lens with his volume full of glass 
i have added an cloth-nurb so you can easily change the thikness and still have the ability of subdivide the geometry , i have also enabled the "fake shadow" option in the specula material so the light can easily go through it: ciao beppe

i have added an cloth-nurb so you can easily change the thikness and still have the ability of subdivide the geometry , i have also enabled the "fake shadow" option in the specula material so the light can easily go through it: ciao beppe
ok! thank you!
the subdivision ist the goal… (4-5)
the subdivision ist the goal… (4-5)
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
aaah, ok! thank you!
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1