-Juanjo
Camera doesn't match with MB on
Moderator: juanjgon
I think that the problem is that you are using a blur lenght of 100% ... this value is too high, even impossible with a real camera. Your MB trail is too long.
Try to render your scene with a blur lengh between 20% to 40%, I think that this should fix your problem. I am not sure what is the shutter speed of the real camera you are using, but I am sure that it is not the 100% of the frame lenght
-Juanjo
Try to render your scene with a blur lengh between 20% to 40%, I think that this should fix your problem. I am not sure what is the shutter speed of the real camera you are using, but I am sure that it is not the 100% of the frame lenght
-Juanjo
Hi Juanjo,
so i did a new test render with a 20% blur lenght
and it seems to work fine now thanks
Previous tests posted on page 1 where done with 50% which
obviously was to much whith a shaky camera (in fact last night i did also the test
with quick lw render at 50%, and the 3D shot is flying everywhere, just like Octane)
Next question is : how can i figure out the right blur length for
a DSLR camera? I did a quick research on Google and didn't find anything usefull.
I guess my shutter speed on the DLSR has an influence on it, but is there a way
to rely it to the MB blur length?
Also does aperture affects the MB?
Thanks a lot
Olivier
so i did a new test render with a 20% blur lenght
and it seems to work fine now thanks
Previous tests posted on page 1 where done with 50% which
obviously was to much whith a shaky camera (in fact last night i did also the test
with quick lw render at 50%, and the 3D shot is flying everywhere, just like Octane)
Next question is : how can i figure out the right blur length for
a DSLR camera? I did a quick research on Google and didn't find anything usefull.
I guess my shutter speed on the DLSR has an influence on it, but is there a way
to rely it to the MB blur length?
Also does aperture affects the MB?
Thanks a lot
Olivier

