OcDS FIRST RENDERS - FIRST PRIDE :) post here...

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
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DrHemulen
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Looks fantastic. Did you do much tweaking to the materials, or is it out of the box?
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Laticis
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DrHemulen wrote:Looks fantastic. Did you do much tweaking to the materials, or is it out of the box?
Thank you. No not too much, the log and the water plane received adjustments only.
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sikotik13
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Nothing special, I suppose, just a test render to see if the plugin was easier to use than the standalone.
Scene I've been using to stress various components (every screen/light/a few random mats/hdri/uberlight all being light sources was a killer in 3delight).
Mostly wanted an idea of the disconnect between DS and Octane cameras.
Spaceyness.png
Side note: Am I missing something obvious here, or is there no way to check the time it takes to render? Kinda something I like to keep track of when comparing scenes to each other.
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SimonJM
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The elapased time and time remaining have been moved to the title bar of the preview window (if memory serves)
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DrHemulen
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First real attempt at a scene beyond testing:
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girl01.jpg
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sikotik13
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Thank you SimonJM. I figured my usual blindness for the obvious was at work here, lol.
And that looks wonderful, DrHemulen!
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legarcUT
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Applying Tony Sculptor hair and skin shader. Really nice to see these in DB library. TS hair shader applied directly to fiber mesh geometry from DAZ. Face looks like it might have different settings although I checked a few times. Modified the SSS skin shader slightly liking the glazing reflections. Texture choice could have been better. Eyes are still work in progress and it looks like I'm getting some hot pixel action around the ears and forefinger. Used the reduction tool but didn't want to lose too much resolution that way. Anyway, I think I'm liking this render engine, easy workflow. Rendered 2000s/px took a few minutes.
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V6 Octane Render.  Tony Sculptor hair and skin shader
V6 Octane Render. Tony Sculptor hair and skin shader
richertmx
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legarcUT, this looks really really good...when I try tony´s skin/hair it doesn´t nearly look as good....

which lighting/texture did you use for that? cheers
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legarcUT
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Thanks! I used one of the canned Octane HDR images, the first one I think, for the ambient and backlighting and a front side plane mesh light emitter to lift some of the front side shadows. The texture is the standard v6 texture. I could have spent a little more time making a better selection here but wanted to do a quick proof of concept type thing around the shaders.
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DrHemulen
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Yeah that looks awesome. Can you expand a little bit on the changes you make to the default material? When I try to use it, it ends up looking like weird, bumpy alien snake skin of some kind.
Edit: Oh, hey, RTFM: http://render.otoy.com/forum/viewtopic. ... 0&start=30 :)
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