I guess with time products like this will come handy (though not so cheap):
Gigabyte Builds First Single-Socket LGA2011 Motherboard With 10 Gb/s Ethernet
Octane 2.0 - Network rendering config
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Yes, that's correct. There is no need to share files.riggles wrote:So does this mean there won't be a need for storing scene dependent assets on network drives? It sounds like all render data is first gathered/consolidated on the master machine, and then bulk transmitted to the slave. That would be cool for those who are in a mixed OS environment, which sometimes causes issues with path naming, etc.
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That's fantastic. It really is.abstrax wrote:Yes, that's correct. There is no need to share files.riggles wrote:So does this mean there won't be a need for storing scene dependent assets on network drives? It sounds like all render data is first gathered/consolidated on the master machine, and then bulk transmitted to the slave. That would be cool for those who are in a mixed OS environment, which sometimes causes issues with path naming, etc.