Octane 2.0 - Network rendering config

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glimpse
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I guess with time products like this will come handy (though not so cheap):

Gigabyte Builds First Single-Socket LGA2011 Motherboard With 10 Gb/s Ethernet
gigabyte-ga-6pxsvt-motherboard-10-gbe,F-3-425631-3.png
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abstrax
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riggles wrote:So does this mean there won't be a need for storing scene dependent assets on network drives? It sounds like all render data is first gathered/consolidated on the master machine, and then bulk transmitted to the slave. That would be cool for those who are in a mixed OS environment, which sometimes causes issues with path naming, etc.
Yes, that's correct. There is no need to share files.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
riggles
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abstrax wrote:
riggles wrote:So does this mean there won't be a need for storing scene dependent assets on network drives? It sounds like all render data is first gathered/consolidated on the master machine, and then bulk transmitted to the slave. That would be cool for those who are in a mixed OS environment, which sometimes causes issues with path naming, etc.
Yes, that's correct. There is no need to share files.
That's fantastic. It really is.
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