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Some human head renders we worked on with my colleague (used here as a model ) for GTC for people interested.
It's around 24 millions polygon, path tracing 16 bounces on 2K. Rendered with 2 TITANs in around 3 minutes each with Octane 1.5.
Yep! That's Lightstage data set used here, if you remember the closed eyes one. It's actually the same mesh so we had to model it with eyes open and stuff.
And yeah, we modelled the hair, eyelashes and beard, as it's Fibermesh, it's like around 2 millions polys just for this