FOG interaction with Portal On - Off comparison
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- linvanchene
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Last edited by linvanchene on Fri Sep 05, 2014 3:13 am, edited 6 times in total.
I've also been playing around with portals, without much luck. A couple of observaitions on your experiments, based on my undertanding of the manual:
* Portals should be planes with their normals pointing into the room, not boxes
* ALL windows must have portals for the effect to work
What I did was duplicate the windowglass plane in blender and flip the normal and then reimport into DAZ. Couldn't see much of an effect when toggeling it on/off :-/
Maybe we should pick a simple scene (with one window) to run tests on. Then we can share .obj files with portal planes for consistancy.
* Portals should be planes with their normals pointing into the room, not boxes
* ALL windows must have portals for the effect to work
What I did was duplicate the windowglass plane in blender and flip the normal and then reimport into DAZ. Couldn't see much of an effect when toggeling it on/off :-/
Maybe we should pick a simple scene (with one window) to run tests on. Then we can share .obj files with portal planes for consistancy.
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- linvanchene
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Last edited by linvanchene on Fri Sep 05, 2014 3:14 am, edited 1 time in total.
If I remember correctly there was also some sort of an issue with the actual glass pane in the window which, if there was a portal polygon/object used, should be turned off (the glass I mean).
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- linvanchene
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Last edited by linvanchene on Fri Sep 05, 2014 3:14 am, edited 1 time in total.
Ok, I made a simple little box with a hole and matching plane to try this out. They are attached as .obj files if anyone wants to play around with them. Import with Hexagon prefs to fit Genesis scale.

The plane fits the hole in the box extactly. Import it twice if you also want some glass. Normal is pointing into the box.
I don't see a noticable difference between portal on and off :-/

The plane fits the hole in the box extactly. Import it twice if you also want some glass. Normal is pointing into the box.
I don't see a noticable difference between portal on and off :-/
How does it look compared to NO portal?linvanchene wrote: Update / Edit:
I adjusted the window material to diffuse, floattexture and opacity 0.
Still the same result: Image with Portal labeled OFF renders a lot brighter than with Portal labeled ON.
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- room.obj
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Last edited by DrHemulen on Wed Mar 26, 2014 7:57 pm, edited 1 time in total.
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- linvanchene
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Last edited by linvanchene on Fri Sep 05, 2014 3:14 am, edited 2 times in total.
PMC or pathtracing, they looked identical to me. I guess the very high contrast is because octane is photorealistic, not "vision" realistic, a photograph under similar circumstances would look kinda like that, unless you start on HDR shenanigans.
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