Thanks.
I'm curious how the internal views will come out. Like you're inside and everything is gargantuan.
Mechanical Pressure Gauge
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The pressure gauge in its natural habitat!
Shame that it is so difficult to find high enough resolution background images that can match the clarity of the objects in a scene.
Shame that it is so difficult to find high enough resolution background images that can match the clarity of the objects in a scene.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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Awesome work, I followed this with great interest!
Just some small criticism. In the last render you posted the effect of the brushed metal is too outspoken. It doesn't feel as realistic as your other renders.
cheers,
Thomas
Just some small criticism. In the last render you posted the effect of the brushed metal is too outspoken. It doesn't feel as realistic as your other renders.
cheers,
Thomas
Thanks, Thomas.
And thanks for the crit. It's been bugging me too, and I don't know why yet. In other words, if I drop the normal strength on the brushed metal textures, they just look weak, and there doesn't seem to be any sweet spot where it works. My other thought was that, this is a very small gadget (only about 1.75" x 1.625"), so since we are magnified in, the brush metal scratches would be really huge and exaggerated. But, like you, it bugs me.
And thanks for the crit. It's been bugging me too, and I don't know why yet. In other words, if I drop the normal strength on the brushed metal textures, they just look weak, and there doesn't seem to be any sweet spot where it works. My other thought was that, this is a very small gadget (only about 1.75" x 1.625"), so since we are magnified in, the brush metal scratches would be really huge and exaggerated. But, like you, it bugs me.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
I toned down the textures a bit from your advice...I thought that just toning it back wasn't working, but I came back to it later and decided that it looked better with it pulled back. So, I started a new render and it was looking really good, when my GTX 260 that I use for Windows stuff died on me. Now I have to use the 560 (my Octane card) for Windows. So I guess I'm going to be without Octane until I get a new cheapy in my machine for the display.Just some small criticism. In the last render you posted the effect of the brushed metal is too outspoken. It doesn't feel as realistic as your other renders.
I am 3Dless without an Octane to stand on!

Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.