A little update.
It is now possible to save with 8 and 16 bit png and with 32bit exr, per channel.
This was also possible in the old one, but hasn´t work with motion blur, which is now possible.
The use of OpenExr and png++ make it work inside the plugin...
face
Preview Octane for Softimage 1.02
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The render options are cleaned up a little bit.
The "Misc" tab is removed and the underlying options are moved into other (new) tabs.
face
The "Misc" tab is removed and the underlying options are moved into other (new) tabs.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Hi, Face!
What future do you see for development of octane in with the official end of the softimage? http://area.autodesk.com/softimagetransition
Will be further development?
Sorry for my english.
What future do you see for development of octane in with the official end of the softimage? http://area.autodesk.com/softimagetransition
Will be further development?
Sorry for my english.
The plan is to use Softimage and Maya till 2016.
There is no other option and i don´t like it, but Maya is the standard, why ever...
After 2016 i will decide to use Softimage or Maya.
When nothing significant happens with Maya´s UI and workflow, i will give back my Maya license so that i can use only Softimage.
An other option is maybe Houdini or write a own application
face
There is no other option and i don´t like it, but Maya is the standard, why ever...
After 2016 i will decide to use Softimage or Maya.
When nothing significant happens with Maya´s UI and workflow, i will give back my Maya license so that i can use only Softimage.
An other option is maybe Houdini or write a own application

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
There isn´t much work to do for the first RC of 1.02.
I have at most to do to copy some code from one place to another.
face
I have at most to do to copy some code from one place to another.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The next feature...
face
Object Layer Map
[vimeo]http://www.vimeo.com/89825523[/vimeo]
face
Object Layer Map
[vimeo]http://www.vimeo.com/89825523[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Perspective projection.
I think i will add a shader where you can select the camera and plug this into the projection port of a texture.
It´s better and faster as to write expressions...
face
I think i will add a shader where you can select the camera and plug this into the projection port of a texture.
It´s better and faster as to write expressions...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The next part is to implement the mapping types to the other shaders. Which is only a copy/paste.
And then, i don´t know. I think it is then time for a first RC version...
face
And then, i don´t know. I think it is then time for a first RC version...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578