jaguar octaned // teaser testanimation

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djart
Licensed Customer
Posts: 135
Joined: Thu Oct 10, 2013 2:17 pm

Hello all,

a nice sportscar, never be produced in series, even if it should be...
And yes, it´s inspired very much by this great artist http://niuqcam.blogspot.de/

https://vimeo.com/89323044

[vimeo]http://www.vimeo.com/89323044[/vimeo]
ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Hello djart,

nicely done! Like the evening mood!

Any details about the kernel used? Render Times?
And the lighting...are the back and front lites supported by IES lights? (for the shine on the floor?)
Is this a fully geometry scene or a well done mixture of HDR Background and front geomtry?
You are using C4D?

Which glass material did you use? I get strange perspective shifts with specular glass materials, but didn`t manage to get nice reflections with glossy fake glass. Would be nice to see your glass material settings.

Keep the good work up,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
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djart
Licensed Customer
Posts: 135
Joined: Thu Oct 10, 2013 2:17 pm

Hi ChrisVis,

thx for your reply. I hope my answer to your questions will help you.

At my first tests i had the same problem with perspective shifts on the carwindows too.
I got rid of it using a falloffmap in the opacity channel. You can also use a mixmat and place the transparent glass without any index
and put some glossymat only for reflection... (i used this for an upcoming test on interiour animation)

I attached all the glassmaterials and front/ backlights as a c4dfile, so you can check by yourself.
"jaguar_racecar_matsetup_c4d"
The back and front lights are simple octane arealights. See attached image "jaguar_octaned_lights"

The scene itself is a mixture of Closeup surrounding geometry and HDR. See attached image "jaguar_octaned_racetrack"

Its all rendered on 1xtitan/1xgtx680 with directlight/AO on 1200 Samples.
The average rendertime is 80 seconds/frame + some colorcorr. in AE.

cheers,
djart
Attachments
jaguar_octaned_lights.jpg
jaguar_racecar_matsetup_c4d.zip
(137.12 KiB) Downloaded 122 times
jaguar_octaned_racetrack.jpg
ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Hi djart,

thank you for your reply and the detailed insights!
And thank you for the glass material tip and settings... falloff map in the opacity channel, thats what I have been searching for... but didn`t find the right post in the forum yet.
Very helpful!

I wonder why real octane glass behaves like this with perspective shifts. It is a bit strange in my understanding of index of refraction and light refraction.

Rendertimes are quiet good and it is looking fine for directlighting kernel.
Did you try to do a PMC Still rendering yet? Would be nice to see real photos form this nice Race track scene :)

See you,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
djart
Licensed Customer
Posts: 135
Joined: Thu Oct 10, 2013 2:17 pm

ChrisVis wrote: Rendertimes are quiet good and it is looking fine for directlighting kernel.
Did you try to do a PMC Still rendering yet? Would be nice to see real photos form this nice Race track scene :)
Hi ChrisVis,

i am sorry to say but for this scene it dont makes any difference to use pmc or else. I did a comparison and for there is not even a small difference.

Mostly i start with directlight AO, if i dont need much colorbleed effect. Then i switch to directlight diffuse, pathtrace and pmc.
At the end i always come back to directlight AO or diffuse, wich does a good job. If i ever need glass/ caustics... i use a different engine for render that effect and do some compositework.

cheers,
djart
ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Hi djart,

ok, most of my work so far I also did with directlight and AO... when increasing AO to like 20 or 30 it mostly looks like pathtracing for me, except for glass of course, as you said.
I did some comparisons with my scenes and have seen some improvements with PMC in terms of reflections and the look of the car paint that add realism.

Cya,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
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