Hello all,
a nice sportscar, never be produced in series, even if it should be...
And yes, it´s inspired very much by this great artist http://niuqcam.blogspot.de/
https://vimeo.com/89323044
[vimeo]http://www.vimeo.com/89323044[/vimeo]
jaguar octaned // teaser testanimation
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hello djart,
nicely done! Like the evening mood!
Any details about the kernel used? Render Times?
And the lighting...are the back and front lites supported by IES lights? (for the shine on the floor?)
Is this a fully geometry scene or a well done mixture of HDR Background and front geomtry?
You are using C4D?
Which glass material did you use? I get strange perspective shifts with specular glass materials, but didn`t manage to get nice reflections with glossy fake glass. Would be nice to see your glass material settings.
Keep the good work up,
ChrisVis
nicely done! Like the evening mood!
Any details about the kernel used? Render Times?
And the lighting...are the back and front lites supported by IES lights? (for the shine on the floor?)
Is this a fully geometry scene or a well done mixture of HDR Background and front geomtry?
You are using C4D?
Which glass material did you use? I get strange perspective shifts with specular glass materials, but didn`t manage to get nice reflections with glossy fake glass. Would be nice to see your glass material settings.
Keep the good work up,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
Hi ChrisVis,
thx for your reply. I hope my answer to your questions will help you.
At my first tests i had the same problem with perspective shifts on the carwindows too.
I got rid of it using a falloffmap in the opacity channel. You can also use a mixmat and place the transparent glass without any index
and put some glossymat only for reflection... (i used this for an upcoming test on interiour animation)
I attached all the glassmaterials and front/ backlights as a c4dfile, so you can check by yourself.
"jaguar_racecar_matsetup_c4d"
The back and front lights are simple octane arealights. See attached image "jaguar_octaned_lights"
The scene itself is a mixture of Closeup surrounding geometry and HDR. See attached image "jaguar_octaned_racetrack"
Its all rendered on 1xtitan/1xgtx680 with directlight/AO on 1200 Samples.
The average rendertime is 80 seconds/frame + some colorcorr. in AE.
cheers,
djart
thx for your reply. I hope my answer to your questions will help you.
At my first tests i had the same problem with perspective shifts on the carwindows too.
I got rid of it using a falloffmap in the opacity channel. You can also use a mixmat and place the transparent glass without any index
and put some glossymat only for reflection... (i used this for an upcoming test on interiour animation)
I attached all the glassmaterials and front/ backlights as a c4dfile, so you can check by yourself.
"jaguar_racecar_matsetup_c4d"
The back and front lights are simple octane arealights. See attached image "jaguar_octaned_lights"
The scene itself is a mixture of Closeup surrounding geometry and HDR. See attached image "jaguar_octaned_racetrack"
Its all rendered on 1xtitan/1xgtx680 with directlight/AO on 1200 Samples.
The average rendertime is 80 seconds/frame + some colorcorr. in AE.
cheers,
djart
- Attachments
-
- jaguar_racecar_matsetup_c4d.zip
- (137.12 KiB) Downloaded 122 times
Hi djart,
thank you for your reply and the detailed insights!
And thank you for the glass material tip and settings... falloff map in the opacity channel, thats what I have been searching for... but didn`t find the right post in the forum yet.
Very helpful!
I wonder why real octane glass behaves like this with perspective shifts. It is a bit strange in my understanding of index of refraction and light refraction.
Rendertimes are quiet good and it is looking fine for directlighting kernel.
Did you try to do a PMC Still rendering yet? Would be nice to see real photos form this nice Race track scene
See you,
ChrisVis
thank you for your reply and the detailed insights!
And thank you for the glass material tip and settings... falloff map in the opacity channel, thats what I have been searching for... but didn`t find the right post in the forum yet.
Very helpful!
I wonder why real octane glass behaves like this with perspective shifts. It is a bit strange in my understanding of index of refraction and light refraction.
Rendertimes are quiet good and it is looking fine for directlighting kernel.
Did you try to do a PMC Still rendering yet? Would be nice to see real photos form this nice Race track scene

See you,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
Hi ChrisVis,ChrisVis wrote: Rendertimes are quiet good and it is looking fine for directlighting kernel.
Did you try to do a PMC Still rendering yet? Would be nice to see real photos form this nice Race track scene![]()
i am sorry to say but for this scene it dont makes any difference to use pmc or else. I did a comparison and for there is not even a small difference.
Mostly i start with directlight AO, if i dont need much colorbleed effect. Then i switch to directlight diffuse, pathtrace and pmc.
At the end i always come back to directlight AO or diffuse, wich does a good job. If i ever need glass/ caustics... i use a different engine for render that effect and do some compositework.
cheers,
djart
Hi djart,
ok, most of my work so far I also did with directlight and AO... when increasing AO to like 20 or 30 it mostly looks like pathtracing for me, except for glass of course, as you said.
I did some comparisons with my scenes and have seen some improvements with PMC in terms of reflections and the look of the car paint that add realism.
Cya,
ChrisVis
ok, most of my work so far I also did with directlight and AO... when increasing AO to like 20 or 30 it mostly looks like pathtracing for me, except for glass of course, as you said.
I did some comparisons with my scenes and have seen some improvements with PMC in terms of reflections and the look of the car paint that add realism.
Cya,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled