So, since I updated from 1.5 to 2.3 (and in so doing switching from Maya 2012 to 2014) the transform-node on textures went from dealing with number of repetitions to scale of the source texture. Since then I'm having problems with tiling, specifically because it looks like it's mirroring the texture(?) or something. See image below, I have indicated seams.
I am aware of there being a option for this, called "Border mode" where you're supposed to be able to set the type of repetition but it doesn't seem to have any effect. Anyone know what's going on?
/Robin
