Hi John
In Octane, aperture is controlled by a slider that goes form 0-100. They don't seem to be real-world units because, opposite of a real camera, raising the aperture number in Octane narrows the DoF. So what are these numbers based on? How do I accurately match background plates that are shot a certain f-stop without eyeballing it every time?
Aperture is defined in Octane Standalone (Script->Open Editor->"?" Browse API->Items Tab->NT_CAM_THINLENS->P_APERTURE) as...."The radius of the lens opening [cm]."
The last time I used a 'real' camera, opening the aperture increased the DOF effect - which is the same as what is happening in Octane.
I think you want the "relative" aperture (based on the fstop), but Octane's aperture is 'linear' (ie. a measured amount). See
http://www.tomshardware.com/forum/33195 ... rture-stop for more info. I'm sure other's in this forum will have a more exact answer.
The absorption/scattering scale is also on a seemingly arbitrary range. I'm used to setting scattering depth in real-wrold units. How does this relate to the Octane control? There was a post a while back when medium nodes were introduced that said this:
I haven't yet looked at the conversion of Modo absortption/scatter to the Octane equivalent - however I am sure they are different. Scatter is more complex because you have the absorption offsetting the scatter to an extent, and then that "amount" is multiplied by the "Scale".
To best match the Octane Scatter to the Modo Scatter, set the Octane Transmission color to the Modo Subsurface Color, the Modo Front Weighting = Octane Phase (50% front = phase 0), set the Absorption to black (so 0), set the Scatter to white (1), then the Modo Scatter distance will be some proportion to the Octane Scatter Scale.
I went through the above process to find the conversion formula from Modo Scatter Distance to Octane Scale, and it is not so easy - since I couldn't get exact enough light intensity matches between the Modo and Octane with emitters, and I couldn't get Modo Scattering to work with HDR lighting. But you can see what I got below....
Hope that helps. It's early days for the Modo plugin - so I'm sure there will be answers to these given more time....
Paul