NIGHT RENDER FIREFLY

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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alberto
Licensed Customer
Posts: 15
Joined: Mon Jun 14, 2010 11:06 pm

the updated image has been done with patchtracing engine 36000 final passage.
the light source are 2:

1§9 is generate by lightmaterial
2) the lamp on the wall is a octane IES light

wich setup is wrong that generate so much problem?

Please help.

Alberto :shock: :shock: :shock: :shock: :shock:
Attachments
render notte 003.jpg
nagboy
Licensed Customer
Posts: 96
Joined: Thu Jan 03, 2013 5:32 am

It looks like you have a very peculiar lighting and material rig there. Can you post the scene?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

alberto wrote:the updated image has been done with patchtracing engine 36000 final passage.
the light source are 2:

1§9 is generate by lightmaterial
2) the lamp on the wall is a octane IES light

wich setup is wrong that generate so much problem?

Please help.

Alberto :shock: :shock: :shock: :shock: :shock:
Do you use Path Tracing kernel?
If yes, try to set caustic blur to 1.0
alberto
Licensed Customer
Posts: 15
Joined: Mon Jun 14, 2010 11:06 pm

Hi i will try with the modfication suggested.
tomorrow i will update the scene is 3DS MAX 14

:shock:
alberto
Licensed Customer
Posts: 15
Joined: Mon Jun 14, 2010 11:06 pm

here the file .MAX
Attachments
notturno 001.rar
(39 MiB) Downloaded 275 times
alberto
Licensed Customer
Posts: 15
Joined: Mon Jun 14, 2010 11:06 pm

same new solution?


:roll: :roll: :roll: :roll:
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

alberto wrote:same new solution?


:roll: :roll: :roll: :roll:
Did you try caustic blur?
Another solution would be to use PMC kernel.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Render an animation and stack the resulting images.
For 16000s/px, render 100 frames with 160s/px.

The image here is rendered with 128s/px. One is stacked with 24 or 32 images and the other is the original output without stacking.
http://render.otoy.com/forum/download/f ... &mode=view

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
alberto
Licensed Customer
Posts: 15
Joined: Mon Jun 14, 2010 11:06 pm

...
i don't understand not so pro , never used animation, always only still frame render...
Wich kind of animation i have to set up ?

Albert
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Sorry, i don´t know Max.
But i think you can render out images from frame x to frame y.
You must only divide the max samples you need by the number of frames you have.
There must be nothing animated. Render only the same scene multiple times.
Each result will look different because the fireflys are random.

Then you need a stacker program which stacks all images together by averaging they.
You can also make it by hand in Photoshop or another programm.
Blend the second image by 50% to the first, the third by 33%, the forth by 25%, the fithth by 20% and so on.
The formula is simple, for each image, you have to divide 100 by the image number.
Also image number 16 must be blended with 100/16 = 6.25%.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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