Is an image not faster, than a proecdural, that has to be calculated each time ... or are they same seed and can cache?
That said, I love the idea of having all kinds of nodes. Could also be a complex node, that takes a script to generate its output, but I don't know enough abnout shaders and CUDA and how the hardware works to really have an opinion here.
Can we have more procedurals?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Images are faster, but come with a precious memory overhead and cannot be changed interactively or be keyframed.voon wrote:Is an image not faster, than a proecdural, that has to be calculated each time ... or are they same seed and can cache?
That´s correct, but the plugins can also create a blank new image texture like the LUA one and write in its buffer.gordonrobb wrote: Also I think lua scripts are not available when octane is used as a plugin. I know I can't use it in lightwave.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Not bothered about the memory overhead really, more bothered about the facts that procedurals are genearated, regardless of UV, and also that (to my knowledge) lua is not used in the plugins.
It's a mute point, as we have been told there will be no more procedurals coming in this round of updates.
It's a mute point, as we have been told there will be no more procedurals coming in this round of updates.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |