OctaneRender™ for Blender 1.33 - 4.0 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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kavorka
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I am having a hard time actually exporting the alembic file. I got it to work once, but now it just wont work.
It renders in my viewport, but when I check export alembic, it doesnt do anything. When I choose animation, it makes all the .pngs, but no alembic file.
This is what my console says.
Does anyone else have a problem getting the alembic file?
Attachments
Error.jpg
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pumeco
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No reply to two posts hinting at a demo or temporary key.
Do excuse me while I switch temporarily into mind-reader mode and assume that's a 'no' then :roll:

That's some strange policy you have there, selling software with no way to try it out - especially when it's in Beta!
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JimStar
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pumeco wrote:No reply to two posts hinting at a demo or temporary key.
Do excuse me while I switch temporarily into mind-reader mode and assume that's a 'no' then :roll:

That's some strange policy you have there, selling software with no way to try it out - especially when it's in Beta!
You will be able to try demo version. After beta stage will be finished and the plugin will officially become stable status.


kavorka
Are you able to give me this scene to I can try to reproduce it?..
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pumeco
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Thanks!
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MattRM
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aLeXXtoR wrote:Hi!
MattRM wrote:
Also this, when alembic is exported ( when it wants ;) ), the alembic haves one materials per frames. exemple, I had 1333 Frames exported and build 1333 materials.
I had this issue too — it seems that this happen when you have not-node-based materials. When I changed all materials in the scene to nodes everything became normal.
Oki, Thanks for this information.

@JIMSTAR : An idea for my previous questions / reports without the answer upper, like the rotation axis and camera issues ;) ?

Thank you,

Matt
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kubicki3d
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Also saw, when you rotate the environment on Z with Octane transform, it turns on the Y axis of blender and not on the up axis.
In order to rotate the environment on Z axis, use Translation Transform (X input).
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MattRM
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kubicki3d wrote:
Also saw, when you rotate the environment on Z with Octane transform, it turns on the Y axis of blender and not on the up axis.
In order to rotate the environment on Z axis, use Translation Transform (X input).
Cheers
Szymon
Thank you for your answer. Quite strange to translate to rotate, but thanks.

Matt
kavorka
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JimStar wrote:
pumeco wrote:No reply to two posts hinting at a demo or temporary key.
Do excuse me while I switch temporarily into mind-reader mode and assume that's a 'no' then :roll:

That's some strange policy you have there, selling software with no way to try it out - especially when it's in Beta!
You will be able to try demo version. After beta stage will be finished and the plugin will officially become stable status.


kavorka
Are you able to give me this scene to I can try to reproduce it?..
Thanks Jimstar.
Just sent you a PM
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kavorka
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I got an animation working, but a couple of questions.

In my alembic file, I have a whole lot of extra material nodes. they start with mesh_ then the material name. But it seems like I have a different node for each object that has that material on it. So my scene that has only 5 materials ends up with about 20 material nodes. Anyone else have this problem?

Next, I setup and exported my animation for 29.97 FPS. a total of 300 frames for ~10 sec of animation. When I then bring it into Octane, it comes in as 24 FPS. When I change it to 29.97 in the LUA script, it changes my frames to 375. Am I doing it wrong, or does it only bring in alembic files for 24 FPS?
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JimStar
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kavorka wrote:I got an animation working, but a couple of questions.

In my alembic file, I have a whole lot of extra material nodes. they start with mesh_ then the material name. But it seems like I have a different node for each object that has that material on it. So my scene that has only 5 materials ends up with about 20 material nodes. Anyone else have this problem?
And what amount of objects you have (which use these materials)? What amount of frames was exported?
kavorka wrote:Next, I setup and exported my animation for 29.97 FPS. a total of 300 frames for ~10 sec of animation. When I then bring it into Octane, it comes in as 24 FPS. When I change it to 29.97 in the LUA script, it changes my frames to 375. Am I doing it wrong, or does it only bring in alembic files for 24 FPS?
So far Blender sends the 24 framerate by default to OctaneServer, and there is no feature implemented to change it in current version. I will add it in next version.;)
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