push...
i'm from time to time also working on a set of hq default mats for the plugin; regarding teeth here is the current state:
comments welcome. this mat is btw procedural apart from a single opacity map (that needs to fit the geometry of course). in other words the reflections are real. light sources were: a very dim sun environment (sunset from the right), a yellowish plate on the left, and a ring "flash" in front.
this is only working with the pt/pmc kernels - no way to get with dl. in this image it looks like there is a little to much shine through but this will be probably gone as soon there is no light coming from behind (= when used as usual)...
Perfect teeth material -need recipe!
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t_3 this looks very good.
Win 11 64GB | NVIDIA RTX3060 12GB
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
That's a very nice material. Is it in OTOY online material library yet?
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System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB