Perfect teeth material -need recipe!

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jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

Hi all - if you already have (or want a challenge!)... I need to show nearly perfect teeth MATERIAL.

Example: https://www.google.com/search?q=teeth&e ... 1460%3B996

See how that is close by (but NOT exactly) glossy porcelain? There's just a hint of transparency & absorption with extra shine.

How can I reproduce that (or if there's a better example of REAL teeth to use even).

(so far I have a copy of porcelain, then added another mix for glossy and specular and played with opacity ... not good enough)

Thanks,
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

i remember having spent hours and days to create the "perfect" teeth material;

the problem is, that the usual teeth geometry is just not sufficient (a single mesh), so you will imo need several uv-mapped textures to simulate at least 3 layers: the liquid film, the enamel and the dent core. my theory was to use a glossy/specular mix with a thinfilm, using different painted maps for nearly all channels (specular/roughness, bump, opacity, refraction and the thinfilm thickness), as well as sss on the specular mat plus more painted maps for the scattering direction and absorption. i'm just not good in painting maps by hand (or even patient enough), so i quit without having much success...
The obvious is that which is never seen until someone expresses it simply

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jimgale
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Posts: 230
Joined: Fri May 03, 2013 5:27 am

Thanks t_3. I am willing to reduce "perfect" to "realistic" (more on the 'real' less on the 'isitic').

I believe with the right opacity upon porcelain/enamel + the right bump, plus a specular addition - it is possible to believe the teeth are real... (I especially like the canines)
ks5b1-teeth-only.png
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

jimgale wrote:Thanks t_3. I am willing to reduce "perfect" to "realistic" (more on the 'real' less on the 'isitic').

I believe with the right opacity upon porcelain/enamel + the right bump, plus a specular addition - it is possible to believe the teeth are real... (I especially like the canines
looks not that bad imo; what indeed is missing are some bumps; should be possible to add them using marble procedural node, maybe stretched along the y axis, to get some grooves here and there, and in return these characteristic irregular highlights. a thinfilm on the glossy node might also help, though this tends to be quite subtle.

and a little more yellowish color i'd say...
The obvious is that which is never seen until someone expresses it simply

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jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

t_3: I appreciate honest feedback... how's this (and how exactly do you stretch marble on the y-axis? use rotation and choose the 2nd of 3 sliders??):
ks5d1-teeth.png
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

it thought about sthg like this:
OcDS_temp.PNG
apart from that i think it looks already more natural; the bump strength is a tad high, but that of course depends on how close the camera will finally be. to get a littel more brightness (i found that very difficult to get with a specular/glossy mix) you may try to cheat by adding an emission in the specular medium...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

thanks - I tried to cheat brightness by (1) mixing a bit more diffuse than specular, and (2) turning up the index on specular.
jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

Ok - ridges and bumps - I'm satisfied, but would appreciate ALL criticism from people who can see what I cannot (happens all too often).
ks5d2-teeth.png
SiliconAya
Licensed Customer
Posts: 178
Joined: Tue Jul 30, 2013 12:00 pm
Location: Australia

Best I've been able to come up with so far, not perfect, but considering how much I show teeth, it's good enough for my use for a few hours of fiddling around.
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V4 Amy Elite on Genesis 2F
V4 Amy Elite on Genesis 2F
jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

Happy to trade recipes :) perhaps there's some combination where it looks even better :)
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