BUG REPORT :
Well that's more of a feature than a bug but anyway,
It's related to auto focus and opacity
Let me try to explain as best as I can, let's say you model a house and aperture is set to something like >10 so that the focal point is a bit specific and things closer and farther that that become blur. Now asume that auto-focus is checked. Now play with the cam, according to how you move other things focus and others blur, BUT if you make a wall opacity=0 to make it go away and you put this invisible wall infront of the cam, the cam faulty focuses in that non-excisting wall and everything behind it blurs!
To make a long story short, if an object has opacity=0 is should be ingored as an object on auto-focus. This would be a valuable feature on Octane
Thank you!
Auto-focus Bug
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
- cakeller98
- Posts: 51
- Joined: Thu Feb 27, 2014 6:18 am
How does the Autofocus pick it's distance?
1) is it the first surface hit by a ray from the camera position aimed toward the camera target?
2) is it simply the distance from the camera to the camera target?
3) is it the distance to the point in the center of the screen?
I'm not really sure which it is, or how it works.
I think we should have a focus point included with the autofocus. IOW why does it have anything to do with the camera target (usually called aim)
I personally would like to have it done as follows where the autofocus node has the following controls.
1) is it the first surface hit by a ray from the camera position aimed toward the camera target?
2) is it simply the distance from the camera to the camera target?
3) is it the distance to the point in the center of the screen?
I'm not really sure which it is, or how it works.
I think we should have a focus point included with the autofocus. IOW why does it have anything to do with the camera target (usually called aim)
I personally would like to have it done as follows where the autofocus node has the following controls.
- Use Legacy AF -> Checkbox to use old method (the current method) or show the new (proposed method)
- Focal Target -> XYZ Point (pickable using the autofocus picker)
- First Surface -> Checkbox to determine if the distance is calculated based on the first hit surface with a ray sent from the camera pos to the focal target(checked) or if unchecked, simply use the distance to the Focal Target.
As of 2019-02-12
- Dell Precision 7710 w/Xeon E3-1535M v5 2.9GHz
- Windows 7 Pro, 64-bit (SP 1)
- 32 GB System Memory
- nVidia Quadro M5000M (Driver Ver 416.78)
- Standalone 4.0, 4.01.1, 4.02
- Maya 2018, 2019
Modo 12
Sketchup 2018, 2019
- Dell Precision 7710 w/Xeon E3-1535M v5 2.9GHz
- Windows 7 Pro, 64-bit (SP 1)
- 32 GB System Memory
- nVidia Quadro M5000M (Driver Ver 416.78)
- Standalone 4.0, 4.01.1, 4.02
- Maya 2018, 2019
Modo 12
Sketchup 2018, 2019
- cakeller98
- Posts: 51
- Joined: Thu Feb 27, 2014 6:18 am
Right click anywhere in the scene and you will get a list of materials. It even works with autofocus pick. So you can actually pick through walls...
As of 2019-02-12
- Dell Precision 7710 w/Xeon E3-1535M v5 2.9GHz
- Windows 7 Pro, 64-bit (SP 1)
- 32 GB System Memory
- nVidia Quadro M5000M (Driver Ver 416.78)
- Standalone 4.0, 4.01.1, 4.02
- Maya 2018, 2019
Modo 12
Sketchup 2018, 2019
- Dell Precision 7710 w/Xeon E3-1535M v5 2.9GHz
- Windows 7 Pro, 64-bit (SP 1)
- 32 GB System Memory
- nVidia Quadro M5000M (Driver Ver 416.78)
- Standalone 4.0, 4.01.1, 4.02
- Maya 2018, 2019
Modo 12
Sketchup 2018, 2019