going from 1.20 to 1.35...

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
Timmaigh
Licensed Customer
Posts: 168
Joined: Mon Nov 01, 2010 9:52 pm

can anyone please tell me in short, what has been changed/improved/added upon between these versions?

i tried to read the notes for about every release between them, but i have no idea what am i reading, i see words like ALEMBIC, LUA, etc... tossed around - what is that? I use Octane to create still renders of architecture/interiors - was there actually any major feature, which concerns that kind of work, therefore i should be interested in them? You know, like for example 360 camera, fake shadows for arch glass or HDR + sun combo - those were/would be worthwile additions for my kind of work...

Thanks in advance
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

fake shadows and panoramic camera is available
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

aoktar wrote:fake shadows and panoramic camera is available
Those were available already in 1.20

I agree that for users that don't follow the development every day, it may be difficult to understand what's going on with new versions, especially because there is no manual that comes with the release candidate.

In short, the new version support Lua scripting, Alembic format animation and it has a new node system.
I'm sure some other user can explain in detail what these feature are, but we should have a ONE OFFICIAL post where all these information are gathered, because at the moment they are all scattered in the forum, and it's impossible to find all you need to know. :?
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

There is the long development update post from November.

In short these are major features added since 1.20:
  • Support for importing the geometry for entire scenes, including animations
  • More flexible placement of image and volumetric textures (like rotations, spherical or cylindrical mapping, object space procedural mapping)
  • Added object layer feature, which allows you to make objects in the scene invisible for camera or direct light rays
  • Grouping of nodes into sub graphs with arbitrary inputs and outputs
  • Lua script support
  • You can pack your scene including all assets into a single package file
--
Roeland
Timmaigh
Licensed Customer
Posts: 168
Joined: Mon Nov 01, 2010 9:52 pm

Thanks for your responses...

i need to look into these things in more detail now, but looking at that list i guess the only new features of interest for me personally are the UV mapping thing and then the object layer feature, since i dont do animations, neither have any experience or education with scripting/programming (LUA or anything else)...

thanks again
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
Post Reply

Return to “General Discussion”