Only a shot in the dark
Beta 2.2 RC1: Maya exporter plugin (unofficial)
Moderator: JimStar
No problem, but i haven´t test it.
Only a shot in the dark
Only a shot in the dark
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I'm back this my issues
It's worse than ever.
To fix camera problem, I tried with new scene, old ones, with all type of cams. I have reinstalled maya 2011-64 hotfix1
Nothing change
exported target is always wrong
Now I have another problem with RC2 : power light is inverted!!! It's totally insane
I'm cursed
No seriously, what is wrong with my scenes?
It's worse than ever.
To fix camera problem, I tried with new scene, old ones, with all type of cams. I have reinstalled maya 2011-64 hotfix1
Nothing change
Now I have another problem with RC2 : power light is inverted!!! It's totally insane
I'm cursed
No seriously, what is wrong with my scenes?
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
I've seen this error one in this thread, but I still have it on win7 Maya 2011.... "MeshNode for rendering not usable error" message...
am I missing something?
Thanks.
Hal.
am I missing something?
Thanks.
Hal.
Last edited by Halford on Sat May 22, 2010 3:43 pm, edited 3 times in total.
Core i7 990x|GTX 580 3GBram|PNY GTX275|24GB ram|Win 7 64Bit....and the wonderful Octane 
This problem shouldn´t come from the script.
The shadow angels are correct, also is the direction of the sun correct too.
The script use the Maya buildin obj-export, i think.
Maybe try to delete the user normals or export the mesh, without the script and load it in Octane.
face
The shadow angels are correct, also is the direction of the sun correct too.
The script use the Maya buildin obj-export, i think.
Maybe try to delete the user normals or export the mesh, without the script and load it in Octane.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
mh? Do you answer halford or me?
For me no glasses in the windows. Lighting worked with RC1...
For me no glasses in the windows. Lighting worked with RC1...
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
Im having problems both in Max and Maya when i turn on the option in the script with numbers of GPU Devices... Will you guys fix it? The other problem is with the Maya plugin. Everytime i have to put the paths in the script, in the Octane's Max script, i dont need to do it everytime...
Regards!
Elvio Cavalcante
Regards!
Elvio Cavalcante
- SheepFactory

- Posts: 66
- Joined: Sat May 15, 2010 7:50 am
You wouldnt need to put the path everytime if you save it from the top menu of the plugin window after you set.
yeah thats why i made that feature
so u dont have to set path every time 
well about tha gpu devices, i dont know what probl u have? for me, example, i get octane crush every time when i turn on the gpu 0 (i have only 1 gfx) so im not sure whats wrong...
i didnt test with this new build coz i had flu but in next few days ill check....
well about tha gpu devices, i dont know what probl u have? for me, example, i get octane crush every time when i turn on the gpu 0 (i have only 1 gfx) so im not sure whats wrong...
i didnt test with this new build coz i had flu but in next few days ill check....
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
