Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

No problem, but i haven´t test it.
Only a shot in the dark ;)
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

I'm back this my issues
It's worse than ever.
To fix camera problem, I tried with new scene, old ones, with all type of cams. I have reinstalled maya 2011-64 hotfix1
Nothing change :!: exported target is always wrong :cry:

Now I have another problem with RC2 : power light is inverted!!!
room_voitureLight.png
It's totally insane :evil:
I'm cursed :o :| :roll:
No seriously, what is wrong with my scenes?
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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Halford
Licensed Customer
Posts: 18
Joined: Mon Apr 19, 2010 9:19 am
Location: Bruxelles
Contact:

I've seen this error one in this thread, but I still have it on win7 Maya 2011.... "MeshNode for rendering not usable error" message...

am I missing something?

Thanks.

Hal.
Last edited by Halford on Sat May 22, 2010 3:43 pm, edited 3 times in total.
Core i7 990x|GTX 580 3GBram|PNY GTX275|24GB ram|Win 7 64Bit....and the wonderful Octane :)
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

This problem shouldn´t come from the script.
The shadow angels are correct, also is the direction of the sun correct too.
The script use the Maya buildin obj-export, i think.
Maybe try to delete the user normals or export the mesh, without the script and load it in Octane.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

is there glass in the windows ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

mh? Do you answer halford or me?
For me no glasses in the windows. Lighting worked with RC1...
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

can you PM me a zip of your scene ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Elvio
Licensed Customer
Posts: 42
Joined: Wed May 12, 2010 8:30 pm

Im having problems both in Max and Maya when i turn on the option in the script with numbers of GPU Devices... Will you guys fix it? The other problem is with the Maya plugin. Everytime i have to put the paths in the script, in the Octane's Max script, i dont need to do it everytime...

Regards!

Elvio Cavalcante
SheepFactory
Licensed Customer
Posts: 66
Joined: Sat May 15, 2010 7:50 am

You wouldnt need to put the path everytime if you save it from the top menu of the plugin window after you set.
http://www.alimation.ca

Win 7 64 bit
Gtx 275
i7 920
6gb ram

Driver version: 197.13
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

yeah thats why i made that feature ;) so u dont have to set path every time ;)

well about tha gpu devices, i dont know what probl u have? for me, example, i get octane crush every time when i turn on the gpu 0 (i have only 1 gfx) so im not sure whats wrong...

i didnt test with this new build coz i had flu but in next few days ill check....
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
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