OctaneRender® for 3ds max® v1.31[Test]
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directlight and diffuse, AO 4, two octane lights, one front another behind camera, the background is a simple image, 1000 maxsamples
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
Octane has a serious issue or limitation!
Can't render a scene with many different ies. I think that Octane can't handle too many photometric datas.
I created a scene with about 20 different ies photometric lights and instanced them. In the scene I have about 500 or more lights.
Unfortunately I can't render all of them because some photometric light distributions disappear and they are rendered as spherical lights.
I think you can explain this issue. Gpu limitation?
regards
(I'm using the 1.18 because is faster and the latest release does't convert all textures, ies, hdrs, etc.)
Octane has a serious issue or limitation!
Can't render a scene with many different ies. I think that Octane can't handle too many photometric datas.
I created a scene with about 20 different ies photometric lights and instanced them. In the scene I have about 500 or more lights.
Unfortunately I can't render all of them because some photometric light distributions disappear and they are rendered as spherical lights.
I think you can explain this issue. Gpu limitation?
regards
(I'm using the 1.18 because is faster and the latest release does't convert all textures, ies, hdrs, etc.)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Please check the texture statistic. Every ies texture takes one gray scale 16bit texture.gabrielefx wrote:Hi Karba,
Octane has a serious issue or limitation!
Can't render a scene with many different ies. I think that Octane can't handle too many photometric datas.
I created a scene with about 20 different ies photometric lights and instanced them. In the scene I have about 500 or more lights.
Unfortunately I can't render all of them because some photometric light distributions disappear and they are rendered as spherical lights.
I think you can explain this issue. Gpu limitation?
regards
(I'm using the 1.18 because is faster and the latest release does't convert all textures, ies, hdrs, etc.)
- Hamed.Mojtabavi
- Posts: 9
- Joined: Sat Jul 14, 2012 4:20 pm
hi
i setup this version of plugin but i have any more crash
my system is : 8 g ram M.B intel dp45sg and i have 2 gpu a:msi 580 oc b:pny 580
when i render animation after a lot of frame 3ds max2013 closed .
i setup this version of plugin but i have any more crash
my system is : 8 g ram M.B intel dp45sg and i have 2 gpu a:msi 580 oc b:pny 580
when i render animation after a lot of frame 3ds max2013 closed .
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,Karba wrote:Please check the texture statistic. Every ies texture takes one gray scale 16bit texture.gabrielefx wrote:Hi Karba,
Octane has a serious issue or limitation!
Can't render a scene with many different ies. I think that Octane can't handle too many photometric datas.
I created a scene with about 20 different ies photometric lights and instanced them. In the scene I have about 500 or more lights.
Unfortunately I can't render all of them because some photometric light distributions disappear and they are rendered as spherical lights.
I think you can explain this issue. Gpu limitation?
regards
(I'm using the 1.18 because is faster and the latest release does't convert all textures, ies, hdrs, etc.)
are you joking????
Can I use only 10 photometric is files with my Titans????
With iray I can use any number of ies photometric I want.
Please find a solution for this issue. Thank you.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Did you check the texture statistic? What does it show?gabrielefx wrote:Hi Karba,Karba wrote: Please check the texture statistic. Every ies texture takes one gray scale 16bit texture.
are you joking????
Can I use only 10 photometric is files with my Titans????
With iray I can use any number of ies photometric I want.
Please find a solution for this issue. Thank you.
Hey Karba, could you please share some info on how to change to different kernels via maxscript, like those "actionMan.executeAction" values - I just want to switch from say PT kernel to Info kernel, and render material ID - and want to make a button of it, cause I'm doing this now a lot,
- I'd just like to implement those kernel buttons into a script for faster switching, when you make a scene, and change textures, this is mostly what I'm doing anyway, switching textures, cameras and kernels for different versions
- I'd just like to implement those kernel buttons into a script for faster switching, when you make a scene, and change textures, this is mostly what I'm doing anyway, switching textures, cameras and kernels for different versions
3dmax, zbrush, UE
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