Problems with Dirt Texture

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gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

I'm having a nightmare with the Dirt Texture.

I'm trying to use it in Invert Normal mode so that I can simulate chipped paint at the edge of an object. I can do it easily on some objects, but there are two problems.

In thin objects, it seems to pick up the other side of the object, as can be seen on the flat part of this test object (the box on the top is exactly what I want it to do).

If I really reduce the radius I can almost get it to work, but then the effect is not pronounced enough on the box.
With Dirt.jpg
Also, as you can see, it picks up the edges of the rounded corner which is obviously not disirable.
With Dirt 2.jpg
I use it to mix with a procedural and then to mix materials like the following, but you can see the effect is ruined by the flat bit.
Actual Material.jpg
Help, as at the moment, this is yet another limitation of the nodes which is driving me nuts.

Oh, I'm using Lightwave, but have exported it into Standalone, and the problem is the same there.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
UnCommonGrafx
Licensed Customer
Posts: 199
Joined: Wed Mar 13, 2013 9:14 pm

Show your dirt settings.

What I see is that your range of application isn't large enough for what you want.
Robert
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Dont think I've explained myself as the settings don't matter. The flat bit and the box are always completely different.

Hopefully, this image explains both problems better.
Attachments
Explain.jpg
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Meant to add the object. This is the ocs and a zip of the lw object.
Attachments
Dirt Object.zip
(6.87 KiB) Downloaded 123 times
Test.ocs
(31.41 KiB) Downloaded 143 times
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
UnCommonGrafx
Licensed Customer
Posts: 199
Joined: Wed Mar 13, 2013 9:14 pm

I guess I'm still not clear, Gordon,
I get this, with a very green pic for the environment texture.
Notclear2me.jpg
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Is that just the object I attached? You haven't changed the surface setting for the bit under the box? Why does it look like with just a white texture environment?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
UnCommonGrafx
Licensed Customer
Posts: 199
Joined: Wed Mar 13, 2013 9:14 pm

Like this:
Notclear2me5.jpg
With a texture:
Notclear2me4.jpg
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

And you haven't changed the nodes for the bottom bit?

What version of the plugin and LW are you using?

That looks nothing like what I've got.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
UnCommonGrafx
Licensed Customer
Posts: 199
Joined: Wed Mar 13, 2013 9:14 pm

11.6.2 for lw
1.31.2 for the Octane API Build.
PC, i7, Titan of old.

Oh, and no, no changes that deviate from yours in a significant way.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

I'm at the gym at the Monet, but if I package up a scene can you try it to see if we get the same results? Just in case I have some weird problem.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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