Batch rendering a target node inside a group.

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manalokos
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Joined: Fri Nov 18, 2011 4:43 pm

Hello

The possibility of making groups is great and dramatically reduces the caos in a scene.
But I am trying to setup a batch render and cannot render target nodes that are inside groups. How can I do this?

Thanks

Kind regards
Filipe
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abstrax
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manalokos wrote:Hello

The possibility of making groups is great and dramatically reduces the caos in a scene.
But I am trying to setup a batch render and cannot render target nodes that are inside groups. How can I do this?

Thanks

Kind regards
Filipe
Are you using Lua? If yes, you need to fetch the render targets with this command, you should be able to get all render targets with this command (note the second parameter of :findNodes()):

Code: Select all

allRenderTargets = octane.nodegraph.getRootGraph():findNodes(octane.NT_RENDERTARGET, true)
If not, how are you doing the batch rendering?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
manalokos
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Hello

I am using the command line rendering using a .bat file.
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abstrax
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manalokos wrote:Hello

I am using the command line rendering using a .bat file.
Yes, it seems that is currently not possible. We will fix it in the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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glimpse
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so, if I understood good (from answer), we'll still be able to use command line, not only Lua?
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abstrax
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glimpse wrote:so, if I understood good (from answer), we'll still be able to use command line, not only Lua?
Sure, why not? Now, you can also run Lua scripts via the command line, but you can stick to the old command line arguments, if you want.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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glimpse
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abstrax wrote: Sure, why not? Now, you can also run Lua scripts via the command line, but you can stick to the old command line arguments, if you want.
Great! for some reason I thought that Lua is going to be the only option to do batch =)
Tugpsx
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abstrax wrote:
glimpse wrote:so, if I understood good (from answer), we'll still be able to use command line, not only Lua?
Sure, why not? Now, you can also run Lua scripts via the command line, but you can stick to the old command line arguments, if you want.
Any example of Lua from command line you can share?
Win 11 64GB | NVIDIA RTX3060 12GB
manalokos
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Thanks!

The good thing about the command line is that you can make changes on the fly, with lua octane becomes inacessible.
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stratified
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Tugpsx wrote:
abstrax wrote:
glimpse wrote:so, if I understood good (from answer), we'll still be able to use command line, not only Lua?
Sure, why not? Now, you can also run Lua scripts via the command line, but you can stick to the old command line arguments, if you want.
Any example of Lua from command line you can share?
You can run your scripts with octane.exe --script C:\PATH\TO\myScript.lua. There's no difference with the normal lua scripts (although, Octane is started with the default project).

cheers,
Thomas
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