Hi,
As you know some of the poser stuff use python, that's why i would like to know when (if when) Octane will handle this feature of Poser ?
Thanks,
When Octane will handle Python ?
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What functions of Python inside Poser are you referring to specifically ?
From what I remember a lot of OctaneRender itself is implemented via Python...correct me if I'm wrong here.
From what I remember a lot of OctaneRender itself is implemented via Python...correct me if I'm wrong here.
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HiAs you know some of the poser stuff use python, that's why i would like to know when (if when) Octane will handle this feature of Poser ?
The OctaneRender for Poser plugin is predominantly written in python. In theory you could call some of the plugin functions from your own PoserPython code, although I'm not sure what functionality you would need this for.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Layered skins, i've few products which apply a texture on the skin, it's not visible when Octane is launched, to be more clearer: Shana's tattoos works via python script & add to the skin on or more tattoos. If there's a specific thing to do i would love to hear it ^^ but currently if i try any of my products which work via python script it's not working.
I haven't used Shana's tattoos in a while but I think they just add more nodes to your V4 figure in the material room. The node complexity doesn't get recreated in Octane. That's likely something you'll manually have to fidget with. Even if you got the python script to run in Octane it wouldn't know what to do since you're effectively running a script meant to interact with Poser but telling it, "Hey interact with Octane instead." It wouldn't have a clue what to do.fallen21 wrote:Layered skins, i've few products which apply a texture on the skin, it's not visible when Octane is launched, to be more clearer: Shana's tattoos works via python script & add to the skin on or more tattoos. If there's a specific thing to do i would love to hear it ^^ but currently if i try any of my products which work via python script it's not working.
Have you tried reconverting the Poser Skin materials to Octane materials after running the tattoo python script? That should re-convert the nodes the python script has setup to Octane materials.
It may be that the Poser material nodes will not directly convert to an Octane equivalent automatically - but you should able to manually tweak the Octane material to get the same result. If you post a screenshot of the Poser skin material /after/ running the tattoo skin, we can provide guidance.
Paul
It may be that the Poser material nodes will not directly convert to an Octane equivalent automatically - but you should able to manually tweak the Octane material to get the same result. If you post a screenshot of the Poser skin material /after/ running the tattoo skin, we can provide guidance.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
The plugin is going to grab the texturemap from the Poser "Image_Map" node (which is hard to identify because that node is closed on that screenshot). The Poser nodes are then merging the standard (V4?) image map with the tattoo map in the SWP_ShanaC_Math0 node. Again - hard to tell what that node is doing without it being open. If it's a multiply node, you can do exactly the same thing in the Octane plugin. Change the Diffuse pin to a Multiply, put the V4 skin texture in Texture1 and the Tattoo map in Texture2 (both as RGB Image nodes).
IMO, you will get a superior render by using a skin texture which has the tattoo's on it already, rather than a product which merges the tattoo with another skin texture.
Paul
IMO, you will get a superior render by using a skin texture which has the tattoo's on it already, rather than a product which merges the tattoo with another skin texture.
Paul
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Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
You will need to do the "Multiply" setup above inside whatever skin material node setup you are using for the figure (ie, don't just use the above material because it is different from the other Octane skin material zones). So whereever there is a normal skin texturemap connected to a pin, replace it with the "multiply" above.This way is working but if i do that the part of the skin with the tattoo map is different than other parts.
Also, that "multiply" method posted was a guess - if you post a screenshot with the SWP-Shana node opened, I can get a better idea of what the Poser material is doing.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question