Octane multi-thread support...

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licarell
Licensed Customer
Posts: 26
Joined: Wed May 05, 2010 4:24 pm

Just a quick question...

I was rendering an animation and was looking at my cpu load while loading and importing models and textures and I saw it only using one cpu, for a heavy scene this can take some time. For an animated sequence adds exponentially...

Since the focus has always been towards gpu rendering, have you all thought about making the booting of octane and loading of scene files a multi-threaded function?

Just a wonder'n...


Lic
Win 7 x64 | 3DS Max 2011 | Geforce GTX470 | Quadro FX 4500 | Dual Quad Zeon 5410 2.33GHz | 8GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

there really is'nt much to multithread at this stage unfortunately...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
licarell
Licensed Customer
Posts: 26
Joined: Wed May 05, 2010 4:24 pm

Ah... Okay...

Fantastic job none the less!


Thanks,

Lic
Win 7 x64 | 3DS Max 2011 | Geforce GTX470 | Quadro FX 4500 | Dual Quad Zeon 5410 2.33GHz | 8GB
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