New version 1.23.2 (SDK 1.37) *** 25.03.2014***
Moderators: ChrisHekman, aoktar
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
This is a good release, with many interesting features, that ensure a better workflow. Thank you Aoktar. (p.s.: I'm still waiting for the "render time limit" that will make me very happy!)
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
sorry, didn't see it :/
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
Thank you Aoktar for this great release 
Any news about Carbon Scatter? Still does not work. Actually when you populate an object, only one plant works correctly, all the "clones" appear with no texture. Strange bug...

Any news about Carbon Scatter? Still does not work. Actually when you populate an object, only one plant works correctly, all the "clones" appear with no texture. Strange bug...
Win7 x64 | GTX Titan x3 | 32Go ram
Rudi, pls try to convert polygon and send me for checking? But scatter should be using some temporary place for textures, maybe tricky for you.Rudi wrote:The Carbon Scatter 2 models are still colorless as instance.
However, one original is properly shown.
Are you in the problem in it aoktar? Or why does one hear from it nothing more? It functioned sometimes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi all,
there is a uncompleted help file. anyway, it can be usefull, that's the reason for putting there. And pls give me feedback if you are getting something is wrong. 1.16 has big changes and still not perfect. Need some feedback to improve
Thanks,
Ahmet Oktar
there is a uncompleted help file. anyway, it can be usefull, that's the reason for putting there. And pls give me feedback if you are getting something is wrong. 1.16 has big changes and still not perfect. Need some feedback to improve
Thanks,
Ahmet Oktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mattfrodsham
- Posts: 45
- Joined: Sat Jun 29, 2013 3:03 pm
- Location: Manchester
- Contact:
I saw this briefly talked about in an older version and seems it worked at some point..
I'm using 1.14a (Mac) and relative shader paths are not properly found if they are within subfolders of 'tex'. (They appear in the material dialogue but not in the live viewer/render)
Would be great if this would work, I like to stay organised
I'm using 1.14a (Mac) and relative shader paths are not properly found if they are within subfolders of 'tex'. (They appear in the material dialogue but not in the live viewer/render)
Would be great if this would work, I like to stay organised

Windows 8.1 / 4xGTX980 / C4D R18
Carbon Scatter for, it seems that this is a problem of taking into account the materials on sub objects. I converted the Ecosystem Generator object into editable object (button C) and it still did not work. By copying the tags of materials on sub objects as polygons, it works fine.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...