New version 1.23.2 (SDK 1.37) *** 25.03.2014***

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

cyartist
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Posts: 47
Joined: Wed Jun 02, 2010 5:54 pm

Object Shadow option now finally works with Sun tag in this version.. Good Job!
AndreaMannori
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Location: Bergamo

This is a good release, with many interesting features, that ensure a better workflow. Thank you Aoktar. (p.s.: I'm still waiting for the "render time limit" that will make me very happy!)
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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cleanerxx
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the render time limit is already there.
Win10x64 | 2xgtx780 6gb | i7 3930k | 32GB | octane for c4d 4.05-R7 | nvidia 466.47
AndreaMannori
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sorry, didn't see it :/
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
Malaurny
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Joined: Tue Jun 18, 2013 9:51 pm
Location: France

Thank you Aoktar for this great release :)
Any news about Carbon Scatter? Still does not work. Actually when you populate an object, only one plant works correctly, all the "clones" appear with no texture. Strange bug...
Win7 x64 | GTX Titan x3 | 32Go ram
Rudi
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The Carbon Scatter 2 models are still colorless as instance.
However, one original is properly shown.

Are you in the problem in it aoktar? Or why does one hear from it nothing more? It functioned sometimes.
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aoktar
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Rudi wrote:The Carbon Scatter 2 models are still colorless as instance.
However, one original is properly shown.

Are you in the problem in it aoktar? Or why does one hear from it nothing more? It functioned sometimes.
Rudi, pls try to convert polygon and send me for checking? But scatter should be using some temporary place for textures, maybe tricky for you.
Octane For Cinema 4D developer / 3d generalist

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aoktar
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Hi all,
there is a uncompleted help file. anyway, it can be usefull, that's the reason for putting there. And pls give me feedback if you are getting something is wrong. 1.16 has big changes and still not perfect. Need some feedback to improve

Thanks,
Ahmet Oktar
Octane For Cinema 4D developer / 3d generalist

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mattfrodsham
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I saw this briefly talked about in an older version and seems it worked at some point..

I'm using 1.14a (Mac) and relative shader paths are not properly found if they are within subfolders of 'tex'. (They appear in the material dialogue but not in the live viewer/render)

Would be great if this would work, I like to stay organised :)
Windows 8.1 / 4xGTX980 / C4D R18
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atome451
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Carbon Scatter for, it seems that this is a problem of taking into account the materials on sub objects. I converted the Ecosystem Generator object into editable object (button C) and it still did not work. By copying the tags of materials on sub objects as polygons, it works fine.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
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