its more a problem on the surface.DrHemulen wrote:It's weird, because it actually works well with the autogenerated materials. It's only when I try to drop my own materials on the autogenerated ones things go wrong. Also I can't map a single OCD material to a DAZ surface sometimes. This is just ignored.
i.e. a bot genesis consists of close to 1000 material ids in total; around half of them will show up in the rendering, the other half needs to be skipped, as they mean surfaces replaced by grafted surfaces. in total there are 428 material pins rendering. when auto mats are created, it is guaranteed, that any of the 428 pins receive a material. but they now need to be mapped to 160 daz materials that visually represent the geometry surfaces, that will in the end also serve as link anchors for the oc <> ds mat link interface - and that is the point where things are going to mess up, as i'm not able to work out how to map them together correctly. so the ui only shows a fraction of what is handled internally, and that particular fraction might not contain all needed mappings, so replacing links later on won't affect all matching surfaces.
if i would present all 428 mat pins, it would probably work without problems, but i guess it also won't be much fun to edit such a number of material links...