OcDS 1.2.120.34xx - BUG REPORTS

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Isotemod
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Joined: Wed Mar 16, 2011 5:58 am

SimonJM wrote:Here's another 'doozy' ... fortunately very simple to track down the root cause. Still very bizarre though!

Load G2F (with our without MATs) and render via OcDS - all fine.

Now, add a geograft and ... her feet disappear! Tried a few geografts and seems to happen with all.

Doesn't happen with Genesis!
It seems that adding a geograft to G2F alters the assigned material order.

I had eyelashes on feet resulting in no feet, teeth on eyelashes and so on.
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DrHemulen
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Same issue here, but I don't seem to have any issues with geografted models created before the update, and loaded now. So I guess a workaround is to have both versions installed, and create the grafted models with the old one.
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rbennett2040
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I love the changes, but my computer doesn't. Render times have tripled. How do I go back to the old plug-in until some of you smarter people get the bugs worked out?
Elele
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rbennett2040 wrote:I love the changes, but my computer doesn't. Render times have tripled. How do I go back to the old plug-in until some of you smarter people get the bugs worked out?
I haven't really tested it, but I get the impression that the render times have increased too?
UruMike
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Posts: 34
Joined: Sat Jan 05, 2013 5:29 pm

I think the bug I encounter is related to the 'last minute update to reduce ui redraw flickering' or the multithreading thing:

I have a rather huge scene, a room from Room Creator with furniture and stuff, 94 geometries, 1006 DAZ materials, 2110 Textures used, 119 unique textures.
This is an old scene which worked flawless in the old version of the plugin.

When I click 'Missing - create as auto it does create a random amount of materials, about 250, 64 unique textures.
But it does so completely wrong, say the floor texture ends up as the ceiling, wall textures are messed up and so on.
I tried with a smaller scene where it seemed to work...

Another thing I experienced was that linking a surface to a material sometimes works and sometimes doesn't, nothing happens.

And of course I can't recreate my SSS skins since I can't assign any image to a specular node.

The new UI and functions (templating? Woohoo!) look good so far, but to further test it these mayor bugs have to be sorted out.
Time for bed, maybe there's an update tomorrow? ;)
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

@SimonJM, @Jazbee: apparently a side effect of the template extension, that is of course not wanted; is on the fixes list.

about geo grafts: i'm going to give some further explanations on how geo grafts now work later on; in short the geometries problems should be gone, but the material setup usually doesn't work with auto mats without tweaking; studio keeps altered and unaltered geometries both in the scene, just one version hidden by an opacity zero mat(!) - this can't and shouldn't be replicated in octante the same way (and did in fact cause the geometry artifacts in the older versions), so you usually have to tweak materials manually to get the desired result. a tad more on this @ the end of this post: http://render.otoy.com/forum/viewtopic. ... 42#p170242

@rbennet, @Elele: this should be not the case; from octane 1.13 > 1.20 render speed was increased by about 10-15% - what cards do you use? how did you compare?

@UruMike: you'll get a pm tomorrow...
The obvious is that which is never seen until someone expresses it simply

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SimonWM
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Octanerender v1.2.120.3413: DAZ Studio 4.6.1.39 Render Settings tab Dimension Presets won't work. Even after closing Octanerender tab nothing happens as I switch presets. Only way to change render dimensions now is thru Octanerender tab, DAZ Studio tab is rendered useless.

In Octanerender "Render to Viewport size instead of Render setup" only synchs the Octanerender viewport with DAZ Studio viewport if you select that preset in DAZ Studio Render Settings but none of the other DAZ Studio presets like Widescreen, 16mm, etc. or any other you might have created work anymore.
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larsmidnatt
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I could not save a file, I would get an error each time. Looking at my material pane I noticed that only one emitter was listed but in fact I knew I had two. The first emitter I created by hand in the NGE, and then copied it's settings to the second emitter. The second emitter was listed, but the first one was still considered a regular material.

Even though originally it would not save it rendered as expected.

So I thought why not paste the settings back to the first light material and see what happened (via the copy settings option). Once I did that It changed to be identified as an emitter. With both emitters listed the file was able to save.


Now that we can save presets I'm keeping my default mesh light saved as a preset I can use so I don't have to set it all up again so I'll prolly never see this issue again...
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t_3
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Joined: Tue Jul 05, 2011 5:37 pm

larsmidnatt wrote:I could not save a file, I would get an error each time. Looking at my material pane I noticed that only one emitter was listed but in fact I knew I had two.
that's interesting; do you remember what it was?
larsmidnatt wrote:The first emitter I created by hand in the NGE, and then copied it's settings to the second emitter. The second emitter was listed, but the first one was still considered a regular material.
btw, i posted an update half an hour back that covers a few problems with changing emitter states - hope you had not updated when seeing this...
The obvious is that which is never seen until someone expresses it simply

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t_3
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SimonWM wrote:Octanerender v1.2.120.3413: DAZ Studio 4.6.1.39 Render Settings tab Dimension Presets won't work. Even after closing Octanerender tab nothing happens as I switch presets. Only way to change render dimensions now is thru Octanerender tab, DAZ Studio tab is rendered useless.

In Octanerender "Render to Viewport size instead of Render setup" only synchs the Octanerender viewport with DAZ Studio viewport if you select that preset in DAZ Studio Render Settings but none of the other DAZ Studio presets like Widescreen, 16mm, etc. or any other you might have created work anymore.
mh, i see; there is shtg. overshooting. as a workaround you can untick the "aspect frame control" right next to the other checkbox you mentioned and the daz dimensions should work again...

ps: this should be only active, as long the octane viewport is open; regular fix with the next update...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
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