I think the bug I encounter is related to the 'last minute update to reduce ui redraw flickering' or the multithreading thing:
I have a rather huge scene, a room from Room Creator with furniture and stuff, 94 geometries, 1006 DAZ materials, 2110 Textures used, 119 unique textures.
This is an old scene which worked flawless in the old version of the plugin.
When I click 'Missing - create as auto it does create a random amount of materials, about 250, 64 unique textures.
But it does so completely wrong, say the floor texture ends up as the ceiling, wall textures are messed up and so on.
I tried with a smaller scene where it seemed to work...
Another thing I experienced was that linking a surface to a material sometimes works and sometimes doesn't, nothing happens.
And of course I can't recreate my SSS skins since I can't assign any image to a specular node.
The new UI and functions (templating? Woohoo!) look good so far, but to further test it these mayor bugs have to be sorted out.
Time for bed, maybe there's an update tomorrow?
