Hello everyone.
Can you please tell me how can I increase strength of volumetric lights? I'm using just a simple specular material with IOR = 1 + small subsurface radius (mudium node).
volumetric lights
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You're already on the right track! All I can say is turn the Scale up in the scattering node (maybe by a factor of 5?) It may start to seem hazy, to counter this, you may want to darken your materials a little bit or adjust the gamma in the Imager settings.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Unfortunately scale didn't solve my problem 

Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Hmmmmm, scale is supposed to directly affect how much effect the volume has, strange that it doesn't. Can you post a screenshot showing your material and render settings? Also if your daylight has a high turbulence, your sun is pretty dim in comparison, make sure it's at 2 for maximum brightness of the sun.
I've gotten strong light shafts before with the right settings.

I've gotten strong light shafts before with the right settings.

Last edited by profbetis on Mon Feb 03, 2014 9:25 am, edited 1 time in total.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Glad to see you got it working 

GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
hi
is this done without 'fake'?
can it be done in the plugin for max?
thanks
is this done without 'fake'?
can it be done in the plugin for max?
thanks

HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
profbetis
that scene with the light through the slats is great. Any chance you might share it. I have notbeen able to get strong rays like that and have tried a few different settings.
thanks
peter
that scene with the light through the slats is great. Any chance you might share it. I have notbeen able to get strong rays like that and have tried a few different settings.
thanks
peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Sure thing P3taoctane. It's a fairly simple setup. I used portals in the windows to aid in fast rendering.
However it is in 3DS MAX 2013. Hopefully that's usable to most people. You need to make an inverted shell that goes around the camera so that it's not inside the volume.
However it is in 3DS MAX 2013. Hopefully that's usable to most people. You need to make an inverted shell that goes around the camera so that it's not inside the volume.
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- lightshafttest-profbetis.zip
- Mess with SCALE in the fog material!
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GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM