OctaneRender™ Standalone 1.29

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

funk wrote:I'm using modo to export alembic and I need to enable "flip face orientation". This works fine on small scenes, but as soon as my scene is a little bigger (about 20MB .abc) octane crashes when I enable "flip face orientation"


EDIT: After doing some scene cleanup (merging verts, removing 2 point polys etc), octane no longer crashes when enabling "flip face orientation". I kept a copy of the .abc that crashes octane if you guys want it
Yes, if you could send the scene to us it would be very helpful.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

abstrax wrote:Yes, if you could send the scene to us it would be very helpful.
I PMed you the scene
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

gardeler wrote:this is the message written in the terminal after octane dissapears.

sh-4.2$ '/data/users/martin/Desktop/OctaneRender_1_29_linux/octane'
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Aborted
I think you're box is running out-of-memory. Can you monitor the used memory before it crashes? It might be a memory leak in Octane.

cheers,
Thomas
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Thanks for your great work guys!

Sadly i found a vey bad bug! Some Materials can not be downloaded from the live database. For example Materials/Misc/Celtic Knots. Celtic Knots with bumps work on the other side. Some Materials work, some dont. Very weird. Another Example is: Materials/Misc/Capuccino Mosaic V8. Doesnt work too. Many materials seem not to work correctly!

This also happens in the latest C4D Plugin and latest 3ds Max plugin. I tested!

Chris!
User avatar
face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Sadly i found a vey bad bug! Some Materials can not be downloaded from the live database. For example Materials/Misc/Celtic Knots. Celtic Knots with bumps work on the other side. Some Materials work, some dont. Very weird. Another Example is: Materials/Misc/Capuccino Mosaic V8. Doesnt work too. Many materials seem not to work correctly!
Try deleting all the files in C:\Users\[username]\AppData\Roaming\OctaneRender\cache and then re-download the LiveDb material.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

face_off wrote:Try deleting all the files in C:\Users\[username]\AppData\Roaming\OctaneRender\cache and then re-download the LiveDb material.

Paul
Best Tipp ever! Working now! How did you know? Thanks for that great help Paul!

Chris!
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi,
first of all, thanks for the constant update ;)
i can't exactly said from which version, i think from 1.27, that i have constantly crashes when i delete some nodes during material creation.
it doesn't happen immediately at the first node deleted, but after some time, if you delete a node, only the name go away, the node is still there, octane freez:
Capture-st129-01.JPG
and after few seconds it crash.
Capture-st129-01b.JPG
ciao beppe
User avatar
Dmi3ryd
Licensed Customer
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
Contact:

I'm curently using 1.29 version and trying to compare pmc amd path tracing. Is it ok that result in pmc is much brighter (same settings and path tracing)? Here is images.
Attachments
014.png
013.png
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
User avatar
Dmi3ryd
Licensed Customer
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
Contact:

ROUBAL wrote:Thanks for this new release.
First test of this 1.29 release : I have just noticed that RGB color nodes are partially broken : Changing the color by clicking on the colored rectangle and using Saturation/Value, Hue Saturation Box or Hue/Saturation box updates the R,G,B cursors correctly, but adjusting the color by using the R,G,B cursors doesn't update the colored rectangle. The color of the material itself is changed correctly, though. And the color of the sample rectancle is updated if you click on a material on the render window.

The packing unpacking feature seems to work correctly, and the textures files names are kept identical as original files, which is imho the best solution. Thanks ! :)
Same problem!
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
gardeler
Licensed Customer
Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

[/quote]

I think you're box is running out-of-memory. Can you monitor the used memory before it crashes? It might be a memory leak in Octane.

cheers,
Thomas[/quote]

Hi Thomas
Thanks for your reply.
I will check it if it runs out of ram, but I do not think it does, but I will have a look. If there is an ftp, I can send the alembic to you if you want.

CHeers

M
Post Reply

Return to “Development Build Releases”