Hi,
coming from VRay there are a few essential features that I'm missing (or could not find).
1) Camera correction (vertical shift)
2) Light lister (like the internal 3ds max or the vray one)
3) Adjusting HDRI's like here (more contrast, bottom of the page): http://cgskies.com/resources_tutorial_rendering.php
4) Color correction material modifier
5) Override all scene materials / clay render
Any chance that we see these features one day?
Rob
VRay -> Octane : missing features
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Last edited by RobSteady on Mon Dec 30, 2013 11:35 am, edited 3 times in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Quote.
I really miss the Vertical Shift and the Color Correction node with Saturation and Hue.
I really miss the Vertical Shift and the Color Correction node with Saturation and Hue.
Camera correction = lensShift in Octane Camera
just make sure the camera target has the same z value. unfortunately the preview in max viewport does not work, but if you do not use safe frames and make your viewport somehow quadratic then you'll see the top and the bottom edges represented as lines in the viewport.
hope this helps.
cheers
boris
edit: 1+ for hue/saturation color correction
just make sure the camera target has the same z value. unfortunately the preview in max viewport does not work, but if you do not use safe frames and make your viewport somehow quadratic then you'll see the top and the bottom edges represented as lines in the viewport.
hope this helps.
cheers
boris
edit: 1+ for hue/saturation color correction
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
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Thanks Boris.
But why so complicated? Having a guess vertical shift button would be very handy.
Or at least the internal 3ds max camera correction modifier...
But why so complicated? Having a guess vertical shift button would be very handy.
Or at least the internal 3ds max camera correction modifier...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Adjusting HDRIs: there is a gamma slider in image texture nodes which does exactly this.
Override all scene materials / clay render: the standalone does a clay render mode, I am not sure about the 3ds max plugin. But there is no way currently to give it another material.
--
Roeland
Override all scene materials / clay render: the standalone does a clay render mode, I am not sure about the 3ds max plugin. But there is no way currently to give it another material.
--
Roeland
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Not translated:
vraysun
vray ies
photometric ies
vraytwosidedmaterial
vrayfastsss
vraydirt
vraycolor
vraynormalmap
vraysun
vray ies
photometric ies
vraytwosidedmaterial
vrayfastsss
vraydirt
vraycolor
vraynormalmap
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Thanks Roeland, already played around with it.
Is it a lot of work to implement this into max?roeland wrote:But there is no way currently to give it another material.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
light lister script is here http://render.otoy.com/forum/viewtopic. ... 53#p149753
.. I incorporated it in my script as well, also the visibility script also by ooguz..
.. did a octane camera from viewport - it's not "ready to realease" but I am using it like this for a few weeks.. adapting random color and gradient from wirecolor scripts.. just so to make it compliant with octane.. also some basic buttons that otherwise need at least two button presses.. did most of it within a week..
try it out, see what you think
stuff you couldn't do without scripting (well not as easy)
.. works on max 2014 anyways (probably on older versions, but did not test yet)
..there's a script for max to do clay rendering (for standard materials).. I guess I just need more info on octane properties..
from script - gradient from wirecolor script
.. I incorporated it in my script as well, also the visibility script also by ooguz..
.. did a octane camera from viewport - it's not "ready to realease" but I am using it like this for a few weeks.. adapting random color and gradient from wirecolor scripts.. just so to make it compliant with octane.. also some basic buttons that otherwise need at least two button presses.. did most of it within a week..
try it out, see what you think
stuff you couldn't do without scripting (well not as easy)
.. works on max 2014 anyways (probably on older versions, but did not test yet)
..there's a script for max to do clay rendering (for standard materials).. I guess I just need more info on octane properties..
from script - gradient from wirecolor script
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Cool, light lister works great!
Thanks.
Thanks.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti