VRay -> Octane : missing features

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Hi,
coming from VRay there are a few essential features that I'm missing (or could not find).

1) Camera correction (vertical shift)

2) Light lister (like the internal 3ds max or the vray one)

3) Adjusting HDRI's like here (more contrast, bottom of the page): http://cgskies.com/resources_tutorial_rendering.php

4) Color correction material modifier

5) Override all scene materials / clay render


Any chance that we see these features one day?



Rob
Last edited by RobSteady on Mon Dec 30, 2013 11:35 am, edited 3 times in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Quote.
I really miss the Vertical Shift and the Color Correction node with Saturation and Hue.
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

Camera correction = lensShift in Octane Camera
just make sure the camera target has the same z value. unfortunately the preview in max viewport does not work, but if you do not use safe frames and make your viewport somehow quadratic then you'll see the top and the bottom edges represented as lines in the viewport.
hope this helps.
cheers
boris

edit: 1+ for hue/saturation color correction
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Thanks Boris.
But why so complicated? Having a guess vertical shift button would be very handy.
Or at least the internal 3ds max camera correction modifier...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Adjusting HDRIs: there is a gamma slider in image texture nodes which does exactly this.

Override all scene materials / clay render: the standalone does a clay render mode, I am not sure about the 3ds max plugin. But there is no way currently to give it another material.

--
Roeland
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Not translated:

vraysun
vray ies
photometric ies
vraytwosidedmaterial
vrayfastsss
vraydirt
vraycolor
vraynormalmap
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Thanks Roeland, already played around with it.
roeland wrote:But there is no way currently to give it another material.
Is it a lot of work to implement this into max?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

light lister script is here http://render.otoy.com/forum/viewtopic. ... 53#p149753

.. I incorporated it in my script as well, also the visibility script also by ooguz..

.. did a octane camera from viewport - it's not "ready to realease" but I am using it like this for a few weeks.. adapting random color and gradient from wirecolor scripts.. just so to make it compliant with octane.. also some basic buttons that otherwise need at least two button presses.. did most of it within a week..

try it out, see what you think

stuff you couldn't do without scripting (well not as easy)

.. works on max 2014 anyways (probably on older versions, but did not test yet)

..there's a script for max to do clay rendering (for standard materials).. I guess I just need more info on octane properties..

from script - gradient from wirecolor
gradientE.png
script
octane_toolbox.zip
(5.77 KiB) Downloaded 257 times
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Cool, light lister works great!
Thanks.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
ronjart
Licensed Customer
Posts: 58
Joined: Wed Feb 08, 2012 12:20 am

+1 for material override. Such an essential feature (that I assume wont be hard to implement) for setting up lighting.
Post Reply

Return to “Autodesk 3Ds Max”