Any benchmarks available?
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Are there any benchmarks available for the demo scenes? I'm curious how fast OctanRender is for the demo scenes such as Screws or ChessSet.
what do You mean benchmark for demo scenes? =)
there are no benchmarks yet, though benchmark app is on the way..
however..I think demo is as fast as normal version =) so if You have some toughs, drop a line and Guys will clear these out =)
Cheers
there are no benchmarks yet, though benchmark app is on the way..
however..I think demo is as fast as normal version =) so if You have some toughs, drop a line and Guys will clear these out =)
Cheers
You guys boast "Realtime 3D Rendering".
I have an older system so I don't have any way to evaluate how fast Octane can be given the appropriate hardware. I might upgrade if it fits my needs.
If you load the demo scenes on a fast machine and click render how long does it take? That's what I'm wondering.
The only description of speed I can find on the website is:
How fast is Octane Render compared to CPU unbiased engines?
Just as it depends on which CPU you use, it depends on which GPU you use with Octane Render. Speed increases of 10x to 15x can be expected over traditional CPU based unbiased engines.
The scene is exported from the modeling software and imported into Octane Render. Once the scene is in Octane Render, the materials and lighting are adjusted to the user’s liking. The render resolution and rendering settings are lower at this point to provide maximum interactivity. Once the scene is ready to be rendered completely, the resolution can be increased and the render engines settings cranked up. The final render will be complete in a matter of minutes, not hours as is typical with CPU based un-biased renderers.
You say realtime 3d rendering but then say "in a matter of minutes" which is of course not realtime.
I have an older system so I don't have any way to evaluate how fast Octane can be given the appropriate hardware. I might upgrade if it fits my needs.
If you load the demo scenes on a fast machine and click render how long does it take? That's what I'm wondering.
The only description of speed I can find on the website is:
How fast is Octane Render compared to CPU unbiased engines?
Just as it depends on which CPU you use, it depends on which GPU you use with Octane Render. Speed increases of 10x to 15x can be expected over traditional CPU based unbiased engines.
The scene is exported from the modeling software and imported into Octane Render. Once the scene is in Octane Render, the materials and lighting are adjusted to the user’s liking. The render resolution and rendering settings are lower at this point to provide maximum interactivity. Once the scene is ready to be rendered completely, the resolution can be increased and the render engines settings cranked up. The final render will be complete in a matter of minutes, not hours as is typical with CPU based un-biased renderers.
You say realtime 3d rendering but then say "in a matter of minutes" which is of course not realtime.
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You can download the demo scenes here.
A benchmark based on Octane is planned in the near future.
cheers,
Thomas
A benchmark based on Octane is planned in the near future.
cheers,
Thomas
ToddSmith,
look this way: there was OctaneBench competition that user name Julio Cayetano won with image called
IDEA http://render.otoy.com/forum/download/f ... &mode=view
view all http://render.otoy.com/forum/viewtopic. ... ch#p155928
the aim was to render output with PathTracing (that is not the fastest algorithm in Octane, but it is physicaly acurate..) in ~1min with card like GTX580.
If You're lucky or serious enough, You might have a rig with 7x GTX Titan cards (that would cost around 12k$)- this beast would give You an output around ~15X faster compared to that single GTX580 - So, 60/15 ~> 4s for an image like this..I think it's pretty much real-time..- and if speed is not enough, switch to DirectLighting lighting kernel (sort of ambient occlusion let's say for the sake of simplicity) & You'll get even faster response.
So, considering it's quality & interactivity - it is realtime =) but if You want to get serious performance out of this solution, look to spend at least 'a bit'..
however..If You get crazy: shoot for 4k resolution output with some interior, bit un-optimised scene with low end card like GTX460 and want to get noice free image - You'll probably end up rendering few hours, at least..
so in the end is as they use to say: You get what You pay =p & it comes down to the artist ant his technical knowledge.
hope that explained a bit.
Cheers
look this way: there was OctaneBench competition that user name Julio Cayetano won with image called
IDEA http://render.otoy.com/forum/download/f ... &mode=view
view all http://render.otoy.com/forum/viewtopic. ... ch#p155928
the aim was to render output with PathTracing (that is not the fastest algorithm in Octane, but it is physicaly acurate..) in ~1min with card like GTX580.
If You're lucky or serious enough, You might have a rig with 7x GTX Titan cards (that would cost around 12k$)- this beast would give You an output around ~15X faster compared to that single GTX580 - So, 60/15 ~> 4s for an image like this..I think it's pretty much real-time..- and if speed is not enough, switch to DirectLighting lighting kernel (sort of ambient occlusion let's say for the sake of simplicity) & You'll get even faster response.
So, considering it's quality & interactivity - it is realtime =) but if You want to get serious performance out of this solution, look to spend at least 'a bit'..
however..If You get crazy: shoot for 4k resolution output with some interior, bit un-optimised scene with low end card like GTX460 and want to get noice free image - You'll probably end up rendering few hours, at least..
so in the end is as they use to say: You get what You pay =p & it comes down to the artist ant his technical knowledge.
hope that explained a bit.
Cheers
With "Realtime 3D Rendering" we mean the immediate rendering of changes, if you modify the camera, materials, lighting... You don't have to wait for minutes to get an idea, what's going on but the first frame (still very noisy) is usually displayed in a fraction of a second. After a few seconds you usually have a fairly good idea how the final image will look like.ToddSmith wrote:You guys boast "Realtime 3D Rendering".
I have an older system so I don't have any way to evaluate how fast Octane can be given the appropriate hardware. I might upgrade if it fits my needs.
If you load the demo scenes on a fast machine and click render how long does it take? That's what I'm wondering.
The only description of speed I can find on the website is:
How fast is Octane Render compared to CPU unbiased engines?
Just as it depends on which CPU you use, it depends on which GPU you use with Octane Render. Speed increases of 10x to 15x can be expected over traditional CPU based unbiased engines.
The scene is exported from the modeling software and imported into Octane Render. Once the scene is in Octane Render, the materials and lighting are adjusted to the user’s liking. The render resolution and rendering settings are lower at this point to provide maximum interactivity. Once the scene is ready to be rendered completely, the resolution can be increased and the render engines settings cranked up. The final render will be complete in a matter of minutes, not hours as is typical with CPU based un-biased renderers.
You say realtime 3d rendering but then say "in a matter of minutes" which is of course not realtime.
Of course, it all depends on your hardware, your resolution, your scene and your render settings. And yes, you can bring every render engine to a crawl. That's easy.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
