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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvissuperstar007
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Octane render 1.18 for 3ds max 2014
all the noise
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6рн.jpg
64 тысячи семпепе.jpg
64 тысячи семп.jpg
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roeland
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Try to increase the caustic blur parameter a bit. The combination of very smooth surfaces and small emitters is not a strong point of Octane.

And if you post a render showing a problem with noise, always switch off hotpixel removal (set it to 1.0), and make sure zoom is at 100%, this makes it much easier to see what's going on.

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Roeland
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Elvissuperstar007
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caustic blur no such function
the same direct engine ambient occlusion
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roeland
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Then you may have another problem. Can you post an image without zoom and without hotpixel removal?

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Roeland
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Elvissuperstar007
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roeland wrote:Then you may have another problem. Can you post an image without zoom and without hotpixel removal?

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Roeland
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ркурс 2.png
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Elvissuperstar007
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roeland wrote:Then you may have another problem. Can you post an image without zoom and without hotpixel removal?

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Roeland
scene 3ds max 2014 (2012)
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Inter_1.rar
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mikinik
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1389784399-clip-124kb.jpg
sorry, but this is insanity
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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glimpse
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There's too much of lights & too much of unnecessary reflections - surfaces are unreal to say at least - You can't avoid noise or ff here making unbiased engine running in circles. Optimisation is a key if You want to avoid these. On the other side, there's no need for 32k at all - render 2x or even 4x resolution and downscale removing noise in post - much more time effective than leaving software to deal with scene like this.

P.S. Scene is a headache - I couldn't even start to render.. - seems like someOne exported it from diff software and try to render it out as is - optimisation is badly needed..
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steveps3
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glimpse wrote:There's too much of lights & too much of unnecessary reflections - surfaces are unreal to say at least - You can't avoid noise or ff here making unbiased engine running in circles. Optimisation is a key if You want to avoid these. On the other side, there's no need for 32k at all - render 2x or even 4x resolution and downscale removing noise in post - much more time effective than leaving software to deal with scene like this.

P.S. Scene is a headache - I couldn't even start to render.. - seems like someOne exported it from diff software and try to render it out as is - optimisation is badly needed..
ditto. too many reflections. The engine doesn't stand a chance.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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