Texture Emission only emits White

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

Post Reply
blackshoestudios
Licensed Customer
Posts: 9
Joined: Tue Nov 16, 2010 4:01 am

The Texture Emission ignores the diffuse color. It will only emit with white.
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

I think the two are not linked. Diffuse color seems just to be the "underlying" color of the emitting surface ... the more you emit, the more it is oscured until you only have (default emission colors) white. To influence the color of the emission itself, you need to attach an RGB color node to the emitter node or something. Have to check later to be more precise, but try linking a color node to the input(s) of the emission node and play with the colors.
User avatar
TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

For texture emission you plug the texture into the efficiency attribute of the texture emission node. It is the same as in the standalone but there the pin is named efficiency/texture. This has stumped quite a few newcomers to the Maya plugin an I think it'd be really good if JimStar could change the name in Maya to match what it is in the standalone.

JimStar, would this be possible in a future release?

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

TBFX wrote:For texture emission you plug the texture into the efficiency attribute of the texture emission node. It is the same as in the standalone but there the pin is named efficiency/texture. This has stumped quite a few newcomers to the Maya plugin an I think it'd be really good if JimStar could change the name in Maya to match what it is in the standalone.

JimStar, would this be possible in a future release?

T.
Yep.;)
blackshoestudios
Licensed Customer
Posts: 9
Joined: Tue Nov 16, 2010 4:01 am

Thanks
Post Reply

Return to “Autodesk Maya”