Texture Emission only emits White
Moderator: JimStar
- blackshoestudios
- Posts: 9
- Joined: Tue Nov 16, 2010 4:01 am
The Texture Emission ignores the diffuse color. It will only emit with white.
I think the two are not linked. Diffuse color seems just to be the "underlying" color of the emitting surface ... the more you emit, the more it is oscured until you only have (default emission colors) white. To influence the color of the emission itself, you need to attach an RGB color node to the emitter node or something. Have to check later to be more precise, but try linking a color node to the input(s) of the emission node and play with the colors.
For texture emission you plug the texture into the efficiency attribute of the texture emission node. It is the same as in the standalone but there the pin is named efficiency/texture. This has stumped quite a few newcomers to the Maya plugin an I think it'd be really good if JimStar could change the name in Maya to match what it is in the standalone.
JimStar, would this be possible in a future release?
T.
JimStar, would this be possible in a future release?
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
Yep.TBFX wrote:For texture emission you plug the texture into the efficiency attribute of the texture emission node. It is the same as in the standalone but there the pin is named efficiency/texture. This has stumped quite a few newcomers to the Maya plugin an I think it'd be really good if JimStar could change the name in Maya to match what it is in the standalone.
JimStar, would this be possible in a future release?
T.
