OctaneRender™ Standalone 1.25

A forum where development builds are posted for testing by the community.
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gardeler
Licensed Customer
Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

Not sure if it is a bug, but object layer does not work with alembic files? But it does work with obj...
gardeler
Licensed Customer
Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

lixai wrote:Hello,
when i'm exporting a scene with alembic from Maya 2014, i'm missing material slots. Is there something i'm missing when exporting or importing ?
here is an image showing 3 materials in maya, and only one in octane
material.jpg
i guess this is not a version relatet thing, i didn't use standalone in a while.
Just wanted to see how ne features ar working.
I can't get materials to work with alembic, but you can access the cube shapes if you click on the small wrench symbol in the alembic node. Uncheck the "merge materials with the same name". That should bring up the inputs.
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

Hi,

We'll look into it. Thanks for the video, it makes understanding a lot easier!

cheers,
Thomas
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bepeg4d
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Posts: 10325
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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hi,
little issue with lua script and os x, if you launch a script with interface, the lua window stays always behind the octane window and it seems that nothing happen. it's necessary to click somewhere for revealing the lua window with an error sound or expose all the windows and choosing the lua one.
not a big deal but i think should be easy to fix ;)
after launching a lua script
after launching a lua script
exposing all the windows
exposing all the windows
how should it works at launch
how should it works at launch
ciao beppe
rik25
Licensed Customer
Posts: 13
Joined: Tue May 14, 2013 3:08 pm
Location: France

Where can we find the new documentation, please ?
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stratified
OctaneRender Team
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Location: Auckland, New Zealand

rik25 wrote:Where can we find the new documentation, please ?
We only include the updated documentation with the final release, these are just release candidates.

cheers,
Thomas
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

bepeg4d wrote:hi,
little issue with lua script and os x, if you launch a script with interface, the lua window stays always behind the octane window and it seems that nothing happen. it's necessary to click somewhere for revealing the lua window with an error sound or expose all the windows and choosing the lua one.
not a big deal but i think should be easy to fix ;)
Schermata 2014-01-09 alle 10.48.48.jpg
Schermata 2014-01-09 alle 10.48.17.jpg
Schermata 2014-01-09 alle 10.48.29.jpg
ciao beppe
Oops, I thought we already fixed this, I guess not. We will look into it again.

cheers,
Thomas
gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

what exactly are the camera out and camera in nodes for? for that matter all of the in/out...

the problem i am having or the way i am trying to use them; and there may be another node for this that i dont know about; is much like a material macro. when you open it you have your nodes in it, but on the main scene tab you only see the one. i would like to do this with cameras... this way all render targets would connect to the one camera node, then to change the camera i would do that within the macro; just like if you wanted to change a material, just reconnect 1 inside the macro rather than in my case 3 connections every time i update a camera.

would it be possible to have an "adaptive macro"? in other words, its universal and adapts to whatever you use inside it..... so instead of needing a material macro this can replace it but it wouldnt be limited to materials. it would adapt its output/input type to whatever is being interfaced with it. so if you opened it and used a camera to the macro then it would adopt that input/output in the scene tab. likewise if it were any other node.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
gah5118
Licensed Customer
Posts: 358
Joined: Thu Jun 02, 2011 4:25 pm

nevermind, think i figured it out with node graph feature. at first it seemed useless but once i grouped the camera i looked inside and looks like it does what i am looking for.
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

gah5118 wrote:what exactly are the camera out and camera in nodes for? for that matter all of the in/out...

the problem i am having or the way i am trying to use them; and there may be another node for this that i dont know about; is much like a material macro. when you open it you have your nodes in it, but on the main scene tab you only see the one. i would like to do this with cameras... this way all render targets would connect to the one camera node, then to change the camera i would do that within the macro; just like if you wanted to change a material, just reconnect 1 inside the macro rather than in my case 3 connections every time i update a camera.

would it be possible to have an "adaptive macro"? in other words, its universal and adapts to whatever you use inside it..... so instead of needing a material macro this can replace it but it wouldnt be limited to materials. it would adapt its output/input type to whatever is being interfaced with it. so if you opened it and used a camera to the macro then it would adopt that input/output in the scene tab. likewise if it were any other node.
Hi there,

The magic in/out nodes are called linker nodes. The in nodes take input from outside a nodegraph (nodegroup) and links it into the node graph. The out nodes take something from within the graph to the outside. They just "link" through connections from inside to outside and vica-versa.

You would need to create a graph and create 3 camera outputs inside it and connect them to the cameras:
Camera Graph inside
Camera Graph inside
Camera Graph Outside
Camera Graph Outside
camera.png (3.35 KiB) Viewed 1945 times
The new graphs are a generalized version of the old macros. You can feed in and feed out any node type you want. You can create new graphs by hand or you can select a group of nodes and do right click and select group.

I hope this makes things clear.

cheers,
Thomas
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