This release fixes some issues reported for the previous versions.
Changes since 1.24
Rendering
- Fixed a bug in the environment texture projection.
- Added option to info channel kernel to allow the rendering of bump/normal mapped normals (in modes "Shading normals" and "Wireframe").
- Improved conversion of texture transformations of older files (<= version 1.20).
- Improved conversion of environment textures of older files (<= version 1.20).
- Fixed loading of old glossy materials.
- Fixed indexing in various functions addressing pins/attributes via index (aka "
...Ix()"). - Added component type
COLOUR_SWATCH. - Added new functions to module
octane.file. - Provided a more generic button dialog (
PROPS_BUTTON_DIALOG). - Replaced image label with a more flexible bitmap (
PROPS_GUI_BITMAP). - Improved
octane.node.PROPS_PIN_INFOto better support dynamic pins. - Added
octane.project.getPreferencesto allow access to the application preferences nodes. - Added
clearAttribute()andclearAttributeIx()tooctane.nodeandoctane.nodegraph. - Improved
nodegraph.unfold(). - Fixed leaking node graphs created by Lua.
- Fixed hang if you try to pick after render data was made non-renderable in Lua.
- Fixed crash in the 32-bit Windows build during startup.
Windows
ZIP archives:
- 64-bit
- 32-bit
MacOS X
ZIP archive:
- 32-bit and 64-bit
Linux
ZIP archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team

