OctaneRender™ Standalone 1.25

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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

This release fixes some issues reported for the previous versions.

Changes since 1.24

Rendering
  • Fixed a bug in the environment texture projection.
  • Added option to info channel kernel to allow the rendering of bump/normal mapped normals (in modes "Shading normals" and "Wireframe").
Scene and geometry import
  • Improved conversion of texture transformations of older files (<= version 1.20).
  • Improved conversion of environment textures of older files (<= version 1.20).
  • Fixed loading of old glossy materials.
Lua
  • Fixed indexing in various functions addressing pins/attributes via index (aka "...Ix()").
  • Added component type COLOUR_SWATCH.
  • Added new functions to module octane.file.
  • Provided a more generic button dialog (PROPS_BUTTON_DIALOG).
  • Replaced image label with a more flexible bitmap (PROPS_GUI_BITMAP).
  • Improved octane.node.PROPS_PIN_INFO to better support dynamic pins.
  • Added octane.project.getPreferences to allow access to the application preferences nodes.
  • Added clearAttribute() and clearAttributeIx() to octane.node and octane.nodegraph.
  • Improved nodegraph.unfold().
  • Fixed leaking node graphs created by Lua.
  • Fixed hang if you try to pick after render data was made non-renderable in Lua.
Other
  • Fixed crash in the 32-bit Windows build during startup.
Download:

Windows
ZIP archives:
- 64-bit
- 32-bit

MacOS X
ZIP archive:
- 32-bit and 64-bit

Linux
ZIP archive:
- 64-bit

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Thanks guys. :arrow: 8-)

Borrowed the screws scene and the chess set texture for a wee test -
The mouse event is a little slow. Perhaps I can change a Wacom setting to make the drawing more fluid?

EDIT: seems not and I find the std win usb polling is 125hz. not sure how fast it runs with the script but 2-4x faster would be nice to have IMO. I see there are some utilities out there that gamers use to overclock polling but it seems to be a bit of a hassle for the worth of it. :roll:

Using my previous pc today coreduo + quadro570 + gtx460
Attachments
texture paint.png
Last edited by pixelrush on Wed Jan 08, 2014 7:34 am, edited 4 times in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Thanks, off to kick the tires with the new scripting features.
Win 11 64GB | NVIDIA RTX3060 12GB
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

pixelrush wrote:Thanks guys. :arrow: 8-)

Borrowed the screws scene and the chess set texture for a wee test -
The mouse event is a little slow. Perhaps I can change a Wacom setting to make the drawing more fluid?
EDIT: seems not and I find the std win usb polling is 125hz. not sure how fast it runs with the script but 2-4x faster would be nice to have IMO. I see there are some utilities out there that gamers use to overclock polling but it seems to be a bit of a hassle for the worth of it. :roll:

Using my previous pc today coreduo + quadro570 + gtx460
Yeah, it's a bit slow right now. Especially for large bitmaps. The code is not really optimized, for each event, the full texture is copied again. It's just a fad of course.

cheers,
Thomas
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lixai
Licensed Customer
Posts: 172
Joined: Tue Apr 27, 2010 9:32 am
Location: Romania, Bucharest
Contact:

Hello,
when i'm exporting a scene with alembic from Maya 2014, i'm missing material slots. Is there something i'm missing when exporting or importing ?
here is an image showing 3 materials in maya, and only one in octane
material.jpg
i guess this is not a version relatet thing, i didn't use standalone in a while.
Just wanted to see how ne features ar working.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

More lovely features that Blender users can't use :(
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

> It's just a fad of course.

Yeah I suppose although I think that's a bit harsh :roll:
Its fun and interesting to see Lua used in creative ways.
It gets people involved, thinking of possibilities, and one thought leads to another. ;)
Don't put in in the fad bin just yet. You are doing well in your scripting promotion.
If it was just a little more feature complete and responsive it would be a neat wee demo script. 8-)
You never know it might also come in handy for some other or related Lua mission.
What I would like to see though is our turntable,linear motion and sun transit scripts finished off and uploaded as working examples and then people can go their own way and in their own time produce some script magic. At the moment although I am interested in contributing something I am not able to participate because of my skill level. :? :arrow: :ugeek:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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j7th
Licensed Customer
Posts: 124
Joined: Thu May 20, 2010 7:22 pm

Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

I had the same issue when I was copying and pasting the .obj node in the node graph.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
FoolooF
Licensed Customer
Posts: 18
Joined: Sun Mar 11, 2012 8:08 pm

abstrax wrote:
  • Fixed crash in the 32-bit Windows build during startup.
1.24 wouldn't even start for me.
1.25 seems to work fine. (yay)

Thanks for still supporting us 32bit dinosaurs.
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