Can we have more procedurals?

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gordonrobb
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I am not sure if this has been discussed elsewhere, but will we/when will we see more procedural nodes appearing? I use procedurals a lot in Lightwave either to create a shader or to enhance an existing one. The procedurals so far on Octane are sadly lacking in my opinion. A good crumple, fractal noise, crust, dots etc.

Also, a gradient that works differently to the existing one. What I use gradients for in LW is in 2 different ways. One way (incidence Angle) is covered by the fall off node (although I would prefer to have more control so that I can either see the angle, or create different bands within it). However, what I can't do in Octane is have for example dirt that is worse towards the bottom of an object. Easy to do with a gradient, masking the dirt node.

I love octane, and would be happy if Jaungo could just add them to the LW plugin, but my understanding is that they need to exist in the standalone, so can we have some procedural and gradient love please?
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alexos
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Seconded, and emphatically so - as awesome as Octane is, I find myself having to use (and fiddle with) way too many image maps at the moment, which can be annoyingly time-consuming.

ADP.
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stratified
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Hi there,

With scripting, you can generate your own procedurals. Granted it's brand new and there are only procedurals for the Mandelbrot and Julia set right now. But over time there will popup more scripts to create procedurals. Of course, when you save the results it's still an image texture.

cheers,
Thomas
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acc24ex
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you people always wanting more and more..

jokes aside - is there going to be Lua scripting available to 3dsmax plugin?
gordonrobb
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stratified wrote:Hi there,

With scripting, you can generate your own procedurals. Granted it's brand new and there are only procedurals for the Mandelbrot and Julia set right now. But over time there will popup more scripts to create procedurals. Of course, when you save the results it's still an image texture.

cheers,
Thomas
I know what you mean, but if I wanted to create an image from a procedural I would do it in LW without scripting. Working with an image completely negates the benefit of having procedurals though.
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gordonrobb
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So are there plans for more Procedurals? I can't believe I'm the only one that wants them. Or the ability to use gradients but based on position.
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bepeg4d
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gordonrobb wrote:So are there plans for more Procedurals? I can't believe I'm the only one that wants them. Or the ability to use gradients but based on position.
hi,
absolutely + 1 for more procedurals, you are not alone ;)
about the gradient node: i think that the confusion comes from the fact that the octane gradient node is not a texture generator node, but a mapping node. in fact it has an imput texture pin in it. if you want a simple gradient texture you can use the saw, sine or triangle wave texture node. if you need to change the colors or the bland from white to black, you can attach them to the gradient mapping node ;)

ciao beppe
gordonrobb
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BEppe, I'll try that with the saw wave texture. Sounds good.

However, gradient in LW is far more than that. It can be mapped in one of many ways, distance to object, distance to pivot, xyz, light angle, camera angle, slope, bump height. It is a fantastic tool for making shaders look great.

Will try the tip though thanks.
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gordonrobb
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That works quite well for the basic use of Gradients, thanks Beppe.

Tried it on this shader, just to make it dirtier towards the bottom.
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FrankPooleFloating
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If I could have only one new procedural, it would be whatever the one is that can make shit like galvanized steel, flagstones..... with ability to set how many different shades, color of each shade, roughness, edge thickness (w/ no edges option). I have a feeling that something like this could also add some sweet-ass dirt to objects.. kind of like the textures used to grime stuff up in Star Wars Clone Wars and the game Dishonored.
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