Ligt distortion / noise?

Poser (Integrated Plugin developed by Paul Kinnane)

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bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

Hi all, would anyone have sugestions on how to get rid of or clean up this effect I am getting. I seem to run into it a lot with indoor lighting.

This is 15,000 passes and 8 hours of render time. This is PMC and will try pathtracing now. If I only use HDRI I dont get any of this fuzzyness or noise on serfaces, or what ever you want to call it. This green light is a Texture RGB emitter set to power of 2 and it seems unrealistic to me , but maybe its me?

http://erotic3dx.com/misc/distort.jpg

I had filter size set to 1 and am now trying 1.5, custic blur was .5 and hot pix is set to 0

32 Gig of RAM, GTX 770 4 gig RAM, Latest recomended NVIDIA Driver, latest production build of plugin (not test)
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Nice render - love the red SSS on the alien.

The green effect you have could be because that surface is rough (there might be a bump map on it). Set caustic_blur to 1 might smooth it out a bit too. You can also experiment with the specular pin on the surface and reduce it a little, or adjust the roughness. You can also adjust the sampling rate of the emitter (check the Octane Standalone manual for what this does).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

thank you paul
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
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