Thanks mate... took a little searching... but in the poser plugin... I changed 'Object Co-ordinates' to 'Global Co-ordinates' and the lovely patchwork went away.aoktar wrote:I'm not sure is it same, but i notified similar thing on c4d plugin. please check the image
OctaneRender® for Poser (Windows) - build 1.29 [OBSOLETE]
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GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
Took a little searching Paul... but I found it in the poser plugin... I changed 'Object Co-ordinates' to 'Global Co-ordinates' and the lovely patchwork went away.aoktar wrote:please set coordinate space to world space
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
Deane - sorry to trouble you on this - can you pls email me a screenshot of the expanded Texture Environment node - a "doesn't work" and a "does work" version. paul at physicalc-software dot com.Took a little searching Paul... but I found it in the poser plugin... I changed 'Object Co-ordinates' to 'Global Co-ordinates' and the lovely patchwork went away.
Tnx
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Sent...face_off wrote:Deane - sorry to trouble you on this - can you pls email me a screenshot of the expanded Texture Environment node - a "doesn't work" and a "does work" version. paul at physicalc-software dot com.Took a little searching Paul... but I found it in the poser plugin... I changed 'Object Co-ordinates' to 'Global Co-ordinates' and the lovely patchwork went away.
Tnx
Paul
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
Seems that all the issues I had is gone except for the exception. That one is still there.
A new problem surfaced with the latest two versions (1.24.0.14 and 1.24.0.15).
I have a pretty complex material in a figure (20 material nodes or so in Poser). When this is converted to Octane in the latest version, the material is totally black.
I tried to revert to 1.23.0.13, and there it works.
Here's a screenshot of a material node when it works (in 1.23.0.13):

Here's a screenshot of a material node when it works (in 1.23.0.14 and 15):

A new problem surfaced with the latest two versions (1.24.0.14 and 1.24.0.15).
I have a pretty complex material in a figure (20 material nodes or so in Poser). When this is converted to Octane in the latest version, the material is totally black.
I tried to revert to 1.23.0.13, and there it works.
Here's a screenshot of a material node when it works (in 1.23.0.13):
Here's a screenshot of a material node when it works (in 1.23.0.14 and 15):
yes i can report that this happens as well,
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Well... not totally black, more a gunmetal colour... which in itself is quite a neat material.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
Found this bug, is not a major issue more than an annoyance,
when sending Scene a from poser to the stand-alone version of octane. I have to seem to have a lot of orphaned materials that are not plugged into anywhere.
(This does not actually stop the scene from working or anything else)
I just delete them from the scene and everything runs fine.
I just thought I would pointed out as may be it could cause a problem in the future?
when sending Scene a from poser to the stand-alone version of octane. I have to seem to have a lot of orphaned materials that are not plugged into anywhere.
(This does not actually stop the scene from working or anything else)
I just delete them from the scene and everything runs fine.
I just thought I would pointed out as may be it could cause a problem in the future?
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
- KleanZlate
- Posts: 69
- Joined: Wed Apr 10, 2013 3:30 pm
Thanks Paul for all the hard work. I'm really loving this so far.
The only major problem I'm having is that Poser crashes when changing from Direct Lighting to Path Tracing in a new scene. When I load a new default scene (Andy) and load up the render plugin it's set to Direct Lighting by default. When I change to Path Tracing, Poser crashes. I can however load a Path tracing render target from earlier versions without a problem and if I load up saved scenes from earlier versions I can switch without crashing...
The only major problem I'm having is that Poser crashes when changing from Direct Lighting to Path Tracing in a new scene. When I load a new default scene (Andy) and load up the render plugin it's set to Direct Lighting by default. When I change to Path Tracing, Poser crashes. I can however load a Path tracing render target from earlier versions without a problem and if I load up saved scenes from earlier versions I can switch without crashing...
Windows 8 64bit, Intel Xeon 3.4 GHz x2, 10GB RAM, GTX 660 Ti 2GB, Poser Pro 2012 SR 3.1
Seems like the Posers "vertex normal map" problem is back. Setting a
smoothing angle doesn't remove it. The exported osc file shows normals are
on for the OBJ files and a smoothing angle of 89.
Strange as I have the standalone set to vertex normals off and a smoothing
angle of 60.
And Paul. Your mailbox quota is exceeded
smoothing angle doesn't remove it. The exported osc file shows normals are
on for the OBJ files and a smoothing angle of 89.
Strange as I have the standalone set to vertex normals off and a smoothing
angle of 60.
And Paul. Your mailbox quota is exceeded

Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser