
Yah, I would really like some help with making this a bit more realistic looking. Here is my light set up in blender:

I have noticed that error with the glass where that split is and I'm fixing it.But what can I do to the lighting and the materials? Not sure if I really have the time to model more detail into the model :/ - I used the aluminium material that comes in the live DB for the bottle and I feel that's what is killing this the most. Does anyone have a better solution?

Not sure if it helps but here is my octane view^